IronHawk, I had similar problems until I switched to windowed mode or enabled SLI and ran with one monitor. For me when I would alt tab it would make it back from the black screen if I left it alone long enough. I think it was reloading everything. It would also continually min/max every time the mouse moved to my second…
Make sure that Hardware Acceleration is enabled on both monitors. Display properties>>Settings>>Advanced>>Troubleshoot make sure its set to Full ATI drivers have been known to mess with the acceleration on the second monitor. Also make sure that the ATI drivers have picked up on the second display. In the display…
Yeah and that part where the guy is just dragging the bright blue couch / red rug around the room and the bounce light is updating in real time, implies it's not pre-baked anyway. I guess it's possible that they allow the real-time update in editor and then "bake" once the map is finalised to improve performance, but that…
Character Artist who is making monsters on a unannounced ps2 survival horror game, I also fill a senior art role helping others and generally having an opinion on every aspect of the game. Future; Considering moving to the Us/Canada once I have racked up enough years of exp to enable companies to get me into the country.…
I don't have an NVidia card myself, but I'd guess there's an option in the drivers which enables you to change it from mirroring to being an independent display. I seem to recall having a similar problem with a lecturer's laptop which was running NVidia, their drivers seem to be unnecessarily complicated when dealing with…
OK, I upped the character limit on names to 20 characters. I really don't want it much higher than that. I also enabled special charcters in the titles now as well. If you want to change your username, let me know (use bearkub3ATcomcastDOTnet since GSI's mail server sucks) and email me so I can delete the old account.…
heh - i actually used mudbox 2009 to paint on the -lowpoly- of my normal mapped model which enabled me to neutralize the problem of seams altogether, otherwise i'd look for similar options (i.e. bodypaint...) so my method would be - i'd make one massive texture/size/box with every uv within it in th proper places (as…
Shadow casting solves this. However, a directional light with shadows probably won't work in this case, since a directional light mimics the sun, and this seems to be an indoor scene. Enable global illumination in your renderer. And add a window for the sun to enter (and thus create bounce lighting via gi), and/or add…
Does it actually work in the latest build for you? I don't know exactly what it's for either (presumably visualizing vertex density to identify heavy objects in the scene) but since the build before enabling it breaks the normal G buffer, preventing further updates and leaving a "print" of the normals where the camera was…
I like this! Here are a few tips. The easiest way to fix the seam issue on the walls would be that you should use one long wall instead of some short ones. You should enable the anti-aliasing because your picture is jagged, and not just on full size. Other post process effects would be also improving the looking of this.…