I'm trying to sculpt some detail onto a building, its meant to be heavily damaged for a nuclear fallout and just managed to keep standing, I seem to be having some problems with certain areas being to tight to sculpt on, before I started sculpting I imported it and used crease option in z brush to keep in quick tight at…
Hey everyone, I am not sure why I am having an issue with scaling chains on ZSpeheres. Maybe I am not doing not it correctly. I created a ZSphere network, and I am trying to reduce the fatness of one of the chains that connects from the parent sphere to one of the child spheres by first clicking on the child sphere, and…
I hope this is the right place to post this okay I've been studying the human anatomy for like 3 weeks, I have Anatomy For the Artist: The Dynamics of the Human Form by Barnes & Noble. Anyway I've been through this book once, drawing most of the pictures in it (the ones I'm unfamiliar with) and I don't think I have picked…
Lets say you wanted to screen shots the streets of seattle. So you go to google earth and print screen move the map, print screen again and so on. I found a website that allows you to define areas outside of your view to be used for screen shots. http://bigmap.osmz.ru/ this allows you to create a grid around your screen…
Hello i have a problem with scanning via photoscan. I got some problem via scanning (photogrammetry with photoscan), im generating mesh from dense point cloud (around 1200 000 points, from around 50 photos cca i think), but i got problems with "thin" slim areas of the model, these are circled red in the picture... can you…
I'm working on a model of a UK Traffic Light. High Poly at this stage but will later bake onto a Low Poly for UDK. I've built the signal box and am trying to work out if I'm going about it in the best way. I have this Which after turbo smoothing looks like But not I need to work out how to cut in the screen while still…
I have a glass dome on my car model that I wanted really shiny but with a pin-point specular reflection, like high gloss. My problem is I've only ever used specular maps before, nothing else, and a mostly white spec map alone on the glass results in a very large washed out specular circle, not the effect I wanted at all.…
Oh man, I love UI critiques! I apologize if my response is a little wordy, but this is what I'm going to school for so I tend to get excited about it. I'll try to restrain myself :P Saved game screen: The text "Click to start a new game" get lost in the background texture. The X buttons in the corners also suffer from…
Even though you mention the 'outer glass part' it seems to be missing entirely (there's no reflection to indicate it exists). I don't see a caruncle either. Also, the pupil should not be reflective, as it's the part that most absorbs light. Another thing you're missing is a drop shadow from the eyelid, which can be…
I would first orient all of the shells to make sure there not rotated at odd angles, then straighten the uv's I circled, you may have to do this manually. Then switch the method over to legacy ( just a personal preference of mine apart from 3d-coat layout) and turn prescale to world and shell spacing to your desired target…