Yeah but what's the point of modelling the whole thing in highpoly, bended and all, when all you need is one lowpoly cable in the specs of your project ? (most of it could be done with no highpoly modelling whatsoever thanks to smart texture sharing aso) You just make that one clean ingame prop using whatever means…
I am looking for a 3D Modeler with enthusiasm for science fiction and first person shooters, and experience creating 3D environments and props for games. For additional context, I am currently a Product Manager working full time at Riot Games, and this game is a side project that I hope to release one day. I do not need a…
I am Looking for an Somewhat Cheap and Easy to use 3d modeling Program for personal and perhaps commercial use. Like the Title Says... I am an Student attending College right now and I have limited funds. I cannot afford Maya or 3ds Max. But as of current I am trying to Develop my own Universe in 3D. Here are just some…
Booo hiss... (throws popcorn) that image is full of bad info. Not only does it offer bad info about the use of ngons, but it doesn't even define ngon correctly. That makes artists look stupid. That is a pentagon not a ngon, unless you're retarded and can't recognize a 5 sided polygon. There are specific names for polygons…
Hey guys, I am looking for 1-2 programmers to join me in creating a game known as EION. I am mainly a 3D animator with some basic skills with modeling, though I have made some basic things in unreal so that it can be shown off. The game itself is going to be a sandbox/open world game in which the player can explore…
Hey guys, I have a question about a freelance gig I may be picking up soon. A high profile client may want me to model something SIMILAR to this (this is ripped from my portfolio) with the intention of 3D Printing it. Now they told me they don't know the work flow but will expect me to. Keep in mind, I'm not actually…
Fistful of Frags is modification/conversion for HL2-Source engine (2007 version). Released almost three years ago, is a well known western themed FPS. It combines original game types like 'Fistful of Dollars' with cooperative mode against AI, DM/TDM and even duels using an unique free aim system (one of our latest…
I would like to ask you people a hard to answer question. How is your pipeline when modeling a highend game character? I think that commonly, you first do a high density model then a low poly and then work all the maps (normal, specular, diffuse...) For example: 1st You model the standard overall shape (3d Package) 2nd…
Well, you might want to : • learn Houdini now, if you want to learn it. • learn Blender (or any other regular modeling software you have access to) now. Attempting to get a job as an env. artist without knowing how to *model* is kind of pointless IMHO ... • show your portfolio, so that people can give you actual, practical…
Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…