Slides for Bungie's 2014 Vancouver Siggraph talks on Hair and Facial Animation have been released Natalie Burke went over Bungie's hair system Jason G. Jones, and Tom Sanocki went over Bungie's Facial Animation and Retargeting system We are talking about it HERE Thanks Bal
[ QUOTE ] The only difference is you can be a bigot about something besides race. [/ QUOTE ] Well looking in the dictionary.. We are both right and wrong depending on the definition in use. The main distinction for me is bigot is referenced to prejudice. Racist however has two definitions of note: Racist 1. The belief that…
Some answers to the questions posted here: - Why the big delay? All work to make DW5 happen stopped after December 5th. In DW4, there were many random and unexplained problems that occurred for various artists trying to Join DW4. I had various programmers look at the problem, but it remains a mystery. So, I need to get the…
Everybody I talk to talks about how amazing this scene was, how authentic and powerful it was. You guys did some masterful work here, and besides the effectiveness of the cg, was the effectiveness of the story telling you did with that cg. Amazing work !
well last year it was about the mega texture, at least he was talking about up and coming things in game dev. I guess technicaly he was talking about multi-threading more things... but its nothing thats new.
r4ptur3: I'm definitely interested in talking to you... but it is 12:50 am and I don't feel now wouldn't be the best time. I will add you on AIM and maybe tomorrow we can talk. My AIM is: STiNordie Thanks.
Glad you solved it. What I was talking about is in the material properties: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/MaterialProperties/index.html#material See where it lists "domain"? That's where I was talking about if it was set to decal or not.
[ QUOTE ] [ QUOTE ] flame me all you want but i'm just being honest. [/ QUOTE ] Honesty is good... So is having an informed opinion. as others have said many times, they didn't include all the textures at full res. It's possible they knocked down any textures larger than 1024x1024 but didn't touch anything with a smaller…
Hello everyone!! This is my very first post here on the forums. I've been stalking polycount for a long time but never dared to show my 3D-stuff until now, so I feel a bit anxious; Polycount has been a great source of inspiration, help and motivation for me on my journey to learn and express myself in 3D art, thank you for…
In this next Industry Session webinar, Johan Lithvall will cover his overall workflow and process, and the technical elements to create realistic rendered hairstyles for games. In an effort to achieve realistic characters and digi doubles, whether for film or games, creating realistic and believable hair is a huge selling…