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Re: Light and Shadow for an Alembic Object ? Need help
Reply by
MannyG
·
Mar 2017
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Unreal Engine
I tried yesterday evening and that solved the problem : ) Thank you
2 results
Re: Issue with material blending depending on distance from mesh
Reply by
mats effect
·
Dec 2017
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Unreal Engine
Solved Had a negative value going into a lerp node that was causing this.
Re: attaching/detaching skinned meshes in 3D max ?
Reply by
AFsoft
·
Aug 2018
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Technical Talk
edit : this solved all my problem !Mark Dygert said:
Re: 3DS Max 7 perspective viewport issues
Reply by
Guriamo
·
Jan 2006
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Technical Talk
Hierarchy > affect pivot only > center to object that should solve it
Re: Player bounding boxes and first person view weapons
Reply by
EmAr
·
May 2009
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Technical Talk
Thanks a lot for the help guys. The problem is solved :) renderhjs, this was the problem:
Re: How do maek modal?
Reply by
ebagg
·
Jan 2007
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3D Art Showcase & Critiques
Select all edges > bevel + boolean + duplicate = problem solved!
Re: Blender to Marmoset and The Mystery of Flying Vertex.
Reply by
MoistMittens
·
May 2021
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Marmoset
I downloaded 3.03 and it solved the problem! Thank you very much!
2 results
Re: Problems with baking a hair cap
Reply by
Fabi_G
·
Jun 2022
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Marmoset
I don't know. But I suggest baking with highpoly hair-cap included, to check if this solves it.
Re: Help Please. Materials looking weird.
Reply by
Fayiz
·
Mar 2020
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Adobe Substance
just need to add a levels on the fill layer and adjust the height (solved)
Re: [3DS Max] Why is my skeleton breaking?
Reply by
99499
·
Dec 2019
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Technical Talk
Thank you both for your responses, it has solved my problem.
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