First time using Substance Designer and working with PBR textures - really cool stuff! Think this Bowie Knife turned out alright :) Any C&C very welcome.
You are right. I didn't realize that it was 6k. I am creating a library of pbr materials with correct sRGB values from photographed textures with an X-Rite Colorchecker Passport.
Description: We're Drop Games, a group of industry vets working on a brand new title from the group up. The company is based in NYC, but remote applicants are welcome! Talent Required: All of these positions are full-time. 3D Technical Animator: Responsibilities* Communicate with other artists and engineers to design and…
It's been awhile since I've done any game art in my freetime so I'm starting up a new project I've had on my mind for a long time. I've been needing to get a better understanding of the PBR workflow and really push myself as an environment artist so this seemed perfect. I feel like I've fallen behind on my sci fi…
Shades of black Hi, everyone Shades of black is a third person shooter with RPG/adventure elements in a pseudo noire styled world. The game makes emphasis on fluent and stylish gunplay, unique immersive atmosphere and mature storytelling. Please watch the games presentation video here: Shades of black presentation video…
Seeking a 3D Character Artist We are looking for a 3D Character Artist to create 5 unique 3D printable character models per month. Criteria 1. Can create 3D models similar to the styles below. Please note: we're not looking for coloured, lit, or rendered out models at this time. We're currently working in greyscale.…
Hello all, So having spent a bit of time teaching myself Substance Designer, here's my first PBR tiling texture that isn't just a straight up repo from a tutorial. Any thoughts or comments are very welcome. thanks