Grooveshark is great! If you dont feel like making a playlist, just search for one song of a certain genre or musician you like and click on the 'radio' button. Grooveshark then autiomatically makes a playlist based on the type of songs in your current playlist! :D edit: also, there are a lot of playlist from videogames…
We use scrum at Robot. In the past 4 years we've only had about 4 weeks of crunch. I never "learned" scrum. We just followed the instructions we were given. I would have said that we bend it to fit our needs, but we pretty much follow the Wikipedia article pretty closely. It was annoying at first, but now I would feel…
down in the dumps remedy: 1. Deep breathing and think about something relaxing like the ocean 2. Cool down, Open the fridge and let the cool air chill you 3. crack open a beer/bottle of wine 4. porn 5. return to step 3 and repeat until worries are washed away. I usually skip straight to step 4 in times of desperation.…
From a cursory glance at Fallout 4 textures, it looks like the red channel of your *_reflection.* texture contains your Metallic map, whereas the Green channel contains your Roughness map. Blue appears to be SubSurface Scattering. You may be able to use the Unreal 4 RMA-packed export and shift the *_reflection.* channels…
I don't know about the 1060 but the h610 is great. I'm actually selling my wacom intuos 4 large because the huion is good enough for me. Wacom intuos 4 and newer do have better build quality. But then again the USB ports are very prone to breaking so they're not perfect. And you can't beat that price! Also works fine in…
It's not hard to bake. Just make sure to match up the number of repetitions in the pattern of the HP, with a (multiple of) the number of segments in the LP. You've got 24 LP segments, say your Highpoly has 60 repetitions. 4*6 = 24 and 10*6 = 60. That means if you split your LP unwrap up in 6 (overlapping) parts of 4…
Hello! I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've worked in the games industry as a 3D Environment Artist for over 4 years, mostly working on games in Unreal Engine. Although I focus on Stylized artwork, I can also work in semi-realistic environments. I am available for a Full-time or…
Currently doing Inktober. Made it to day 4 (a record for me, i think). This year i'm doing stills from movies that have had an impact on who i am and what i do. I'm doing them all with ink and/or markers on glossy photo printing paper. You can find the individual images on my Instagram (daily posts) or artstation (posting…
A friend of mines pointed out that when he puts in a 4k texture to crazybump and converts it to something like a cavity map, the map actually looks much....more blurry in comparison to chopping the 4k to 4 2k maps and converting them separately and placing them back together in one file. The results of the 4 2k maps comes…
Hello all i have never really had any luck with height maps in Toolbag, i dont understand how they work. They eith ballon out my model or make my model look like a bundle of thorns, i normally use the Unreal 4 PBR set up for texture export from Substance Painter and use the Unreal 4 Material set up in Toolbag.