Hi OlaHaldor! We are very sorry about this You are of course right, this is unacceptable! We´re working very hard to be a more accessable company and getting all the support in order is a big part of it, obviously we are not quite there yet. Does the suite work for you now as it should? otherwise send me a private message…
Hello. I've been working on this model of a classic GM New Look bus also known as the "Fishbowl", I intend to keep it roughly around 100k polygons for the finished model while maintaining as accurate looking proportions as I can. When the model is done (hopefully soon) I intend to make some renders of it with a heavy…
Looks cool! So I feel the walls are decreasing the quality of the image. If you used a "paper wall" where you could light the outside of the wall and have light bleed in, that would help sell the scene; Everything on the dresser, ie the sword and incense, look pretty realistic. Whats taking away from the realism are the…
Thanks guys, I've been adding the final touches today, scaled the hips inward without taking much from the ass. Wait, that didn't sound right - without taking much away from the ass anyway. I also kinda fixed the lower abs, they obviously could do with some improvement. I'll see about the arms, you're obviously right.…
They might be irl, but that doesn't mean that looks the best. You still want quite a bit of contrast, but pitch-black shadows almost never look good. I did something like this a while ago, you can see it here: http://www.laurenscorijn.com/portfolio/gz81. Note how i picked complimentary colors (green and red) and have these…
Lookin' good. I really like the damage on the ceiling...looks good. Post process volume would be fine..just don't desaturate the heck out of it. Your lighting is boring. You have one lit lightbulb in the middle of the room...it shouldnt be giving that much light to this area. You have the lamps that you modeled...have them…
I really like this scene, it's a big improvement over your previous work (especially lighting), if you don't mind me saying. Couple crits: First image: The wires in the first shot look funny, they're kinked with nothing supporting the kink. Smoke on the right is causing some weird artifacts. the lights on the left also…
No, you're right. The AO you see in the texture sheet is only for the color map. But I do use it additionaly with the color map, when I'm working in Maya's high quality view. Since otherwise the scene is too dark and the colors don't look as bright as they should. I know, I could simply add a light source instead, but i…
Good job. And your GF is right, it will show up first in the chest and cheeks. I hit 80.5kg for my fight Friday (goal was 79kg flat). I'll hit 79kg by late next week. Then just hold it around there, if I dip too low, lift weights to get back up. Next Fight Night is in the Fall :D !!!
Getting late, so wrapping up for the night. Like my ability to stay awake, the framerate has also dropped considerably! :poly122: Still lots to do! - Various accent/trim pieces - Lighting sconces - Random debris - A roof (it's missing on the right side) - Finish lighting - Stained glass cleanup (or what I affectionately…