So was trying to get more into the fundamentals of substance especially creating patterns with like 1-4 nodes to keep it simple - I made like 17 of these ( lets say im happy to show 17/40 :P ) I spent like 10-12 hours on it, also I tried to get into tool bag for rendering, later on I added some dirt to the Pattern. The…
A few months ago Epic released the assets from infinity blade. I am using some them for a project I am working on. They are very desaturated and bland looking, but they were able to make these models look really good. They end up with this really high contrast beautiful looking model. I really like this look. And I have no…
I think this is generally expected. The problem is that there is a large bevel represented in the normal map but not the geometry. The shadows are based on the geometry, to solve this I think you'll need to bevel the low poly as well. I checked in Toolbag and I'm seeing a similar issue, in both the raster (Eevee-like) and…
here's what im working on right now. Im mainly wanting feedback about the vines. do they look like vines? if they dont how could i make them look like vines? any other feedback is great too
Hi guys, I'm working on this demon character that I would like to turn into a 3D printed sculpture. Just need some inspiration on like backstory or a weapon or maybe a pet snake? Any suggestions?
Is there a way to Comb a custom mesh in maya or zbrush? Like combing fibers in zbrush or like xgen-hair? I know i can create a InsertBrush in zbrush, but what do i do than to make this groomable? :/
Hi, this is my first thread. I'm making a zombie survival game and I would like if someone could make me some concept art for it. Like a survivor walking threw an abandoned town or field. I prefer a real picture.
Does anyone know any tutorials or work I can reference for a smoke effect that would like the grim reaper from torchwood, I am working on a character and would like to apply a similar effect fro that fantasy/evil appearance?
Hello Guys!! We have made this character VT-61 last year! Here is the low poly version of it! I hope you enjoy it and if you have any comment, something you like or dislike I would like to know.:\ Thanks!
Sort of like when you run a photo through photoshop. It can strip the image of all its background data (gps location, date taken etc). Can you do something like this in 3DS max?