You can convert back and forth between groomed hair and the other stuff in xgen. It's in the documentation but you'll have to dig a bit to find the best method
I don't think you can groom custom archived geo though, or at least if you can there is no information on it that I can find(the quote above being all I found) The archived geo seems more of a scatter system for rocks/tress/etc
I don't think you can groom custom archived geo though, or at least if you can there is no information on it that I can find(the quote above being all I found) The archived geo seems more of a scatter system for rocks/tress/etc
that is something that would change placing haircards in the industry i guess, weird that noone evee thought about that?!
Load haircards as archive with randomness and then simply groom as desired, i would script it myself but idk how to make splines/curved brushable/groomable
With xgen you can generate guides from groomed hair that you can then use to place custom geometry.
xgen groomed splines are essentially just bent cards with auto UVs anyway. The main problem with using them is a lack of precise control over orientation.
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Grooming I'm not sure as I haven't tried, but I found this and thought it was possible:
'XGen Arbitrary Primitive Generator is the system used for hair in both Disneys Zootopia and Pixars Toy Story 3'
The archived geo seems more of a scatter system for rocks/tress/etc
Load haircards as archive with randomness and then simply groom as desired, i would script it myself but idk how to make splines/curved brushable/groomable
xgen groomed splines are essentially just bent cards with auto UVs anyway. The main problem with using them is a lack of precise control over orientation.