actually it depends on my work.. often i listen to film musik (hans zimmer and co) all day.. for medieval stuff i also heard alot of fantasy music.. I like house very much but sometimes feel it pushes me too hard, when i need to be patiend about something.
Looks cool. Main issue I see with this axe is that all the geometric shapes give it a technological look. Maybe even art-deco. That may be fine depending on what you're going for (art-deco battle-axe sounds badass), but if you're doing fantasy, you may want to use more organic shapes.
Zbrush and Photoshop work - Fantasy Bust - 'Gurol the Giant' A character whos been on my mind for a while now. I keep thinking of a grumpy old Giant who doesn't need anyone's help. That is until he cant get into small spaces. Gonna keep working on him when I can. This is Gurol.
LRoy: or is this just fantasy slosh: thanks dude :D makecg: cheers man ^^ hypronost: glad you dig it asag: cheers :) Lazar: thanks! Goldo_O: maybe ! I was playing around with a Ezreal design to do next We'll see how things go though Still gotta get his maps and weapon in there
I think you need to rework your textures a lot. The bricks are very clearly tiling and don't make much sense at all, and the cogs look rather boring with that simple texture on it. To me the castle like thing has a clear fantasy vibe to it so matching the textures to that would have been a good idea.
Fixed the traps, tweaked the mesh in various places and buffed up the legs. I want to keep him more athletic than bulky, but I´m glad you guys are giving me some advice. About the build...I doubt Cloud from Final Fantasy could even lift his sword.
Hello, PC. I'm a newbie here, but I've been dabbling and learning technique for a good decade or so at this point -- this is my first time seeking heavy and serious critique on a project, so I'd like you all to be honest with me on how it looks and feels. To begin with, some background: I've been developing a fantasy world…
Hi all! I'd love to share my latest project. A hell forged battle axe, was going for a fantasy / "Doom" aesthetic, for a character I'm working on. Let me know what you think! Thanks for checking it out! PBR / non-uniform 4k x 2k / 11.5k tris Further breakdowns and animated floaty bits…
Hello Everyone! Ive been learning substance designer and ue4 and making a decayed palace inspired by the snake queen salmissra in the Balgariad fantasy book series by David Eddings. Heres my progress so far, a lot of things are still work in progress, no cieling, no throne, no detailing or trim etc etc. Here are some of…
Hey Guys! This is my official WIP thread for the Mixamo Fantasy character contest. Any critique is greatly appreciated, I'm still learning, so any feedback is awesome! Here's my first pass at a portrait for the character. I'm going for a weathered, hard-ass mercenary take on the assassin archetype. I haven't broken…