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Re: Reyne - Workshop
Reply by
Witblitz
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Jul 2013
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Dota 2
Can you make the actual blade a bit bigger? More to scale like the default weapon? Or is it, can't really tell.
2 results
Re: Weird Seam issues
Reply by
Jynxia
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Apr 2017
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Marmoset
and just to check further, here she is in unity using the default settings: so it's defo a setting in Marmoset I'm looking for
3 results
Re: bounch's items!
Reply by
sadies
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Jan 2014
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Dota 2
I'm stunned!! Fits the hero perfectly and completely enhances his default look :) Fantastic work gents, ya nailed it!
7 results
Re: 3Ds Max 2012 sneak peek
Reply by
pior
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May 2011
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General Discussion
BigJohn : RK is actually not using LSCM by default, but its own specific algorithm. Just thought I'd mention it :D
4 results
Re: UDK - Mountain Valley Environment
Reply by
marq4porsche
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Jan 2012
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3D Art Showcase & Critiques
I found a script called migNormalTools and I've been trying that. I'm not sure if it's helping though compared to the default tools.
4 results
Re: AKS-74U
Reply by
Millenia
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Aug 2012
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3D Art Showcase & Critiques
I'm using all default anims. Refined the damage quite a bit to protips from Crash and Racer (thanks guise)
2 results
Re: Normal Maps 101 - Help needed
Reply by
Gaurav Mathur
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Jan 2016
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Technical Talk
MODO specific tip: You may also want to try setting your Colorspace from sRGB (default) to Linear.
Re: What's wrong with this scene?
Reply by
Adrian Pieroni
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Apr 2013
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Technical Talk
We upped the light map resolution for the cabins in UDK from the default 32 to 512 and it fixed the problem. Thank you.
Re: Foliage not painting static meshes
Reply by
mAlkAv!An
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Sep 2013
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Unreal Engine
Check the "Ground Slope" settings in the foliage tool - default value is 45°. 90°+ allows you to paint on walls and the like.
Re: Normal map problem
Reply by
SamFisher45
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Apr 2013
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Technical Talk
No... just default 3DS MAx unwrap tools. That's all. But I dont understand why toolbag is creating such a huge problem...
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