Wow! Thanks a lot guys! Really appreciate it. Being the only character TD here, and basically living in a man cave for 3.5 years, I'm never sure how my work stacks up against what else is out there. I'll try to answer some of the questions. @d1ver: I'm obviously not even talking about UDK but is there a chance that…
Hi everyone, I’m excited to share my latest game-ready character model — a vampiress inspired by traditional geisha aesthetics mixed with insect-like features for a unique fantasy horror vibe. This project was created while I was studying at 3DSense Media School. I focused on keeping a clean topology and optimizing the…
@Patrick: Thanks! @Jessica: Glad you like the design! Thank you! @Makkon: Woo! Thanks Makkon, you helped me a lot with your drawings! The body hasn't seen much change at all, I'm afraid. I'll be talking to said GF within the hour and we'll see what she says about the stylised body. If she likes it I'll go ahead and…
hi, im making this heavy tank man, ill pimp him out once i get the basic armor down (and folds in cloting and somthing seems off to me about his face). Please do comment, any and all help is very appreciated :) (his pants are obviously not touched yet -_-, just wanted him to be decent ;) )
we are a small team, and we need some 3D artists/animators and some programmers/coders. (bonus points if you know how to make isometric assets and characters, and if you can make spell and area effects) trimetric tiles are what we are aiming for message be and I'll show you! 3D character animator (Blender rigging…
First of all I want to wish everyone a Happy New Year 2025! I’m excited to share a big dream we’re working on: 3DMarketSquare.com — a new 3D marketplace to empower creators and buyers with high-quality models, tutorials, and exclusive features like 3D MarketSquare Coins and loyalty rewards. We’ve launched a crowdfunding…
This post based upon OP's numbers here http://polycount.com/discussion/171689/pbr-the-problem-with-greyscale-metalness#latest: I have several questions regarding this metalness usage plus a real-world example to ask questions about: (BTW this is not for game engines and targeted for 3DS Max renderers and such) 1. We are…