Viktor Antonov, the visionary artist and designer whose work shaped the worlds of Half-Life 2 and Dishonored has sadly passed away. He inspired generations of creators, as the lead writer for Valve and the mastermind behind the hauntingly beautiful dystopia of City 17, Antonov’s influence on gaming, art, and culture is…
I've been applying for work last couple of weeks and didn't get anything. I started to think that my portfolio isn't enough. Would anybody with hiring experience be nice enough to give me some feedback please?) https://www.artstation.com/pokatak
Hey guys, in Unreal Engine 5.4.4, I’m experiencing an issue where shadows that aren’t visible in the scene appear in the mirror reflection. A Rect Light coming from the window casts the chandelier’s shadow in the reflection, even though it's not visible in the actual scene. Additionally, I can’t hide the Rect Light from…
If it's only for design. I think you're on the right direction so far. I love how you visually took the character's silhouette in different direction. It would be more helpful for us to know what are your plans for the character. Because if it's for a game, then our inputs will be more inclined to gameplay. The same goes…
Man. I really love the visuals. But I feel like the animatic could have been told instead of 15 minutes, I know you can shorten it to 5. I thinks that should be enough to get to the point. I think you have a very interesting story here, but you just lost me because of how the animatics drag. :)
Hi @Kinaya . Great work! I have some inputs categorized. Presentation: 8/10 Your approach of creating a rendered front, flat back, and a face is more than enough for a 3D artist to determine what they're looking at to produce. If you're showcasing a character for gameplay. Facial expressions isn't that relevant. Usually,…
Hi guys, i'm making a diorama based on a concept i've quickly scribbled in photoshop, i would like to get some feedbacks on composition and texture. I've made the brickwall texture and a quick individual brick (i'm going to make more of them) to dress the "destroyed" part, since it's probably the most important texture in…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…