Howdy, I'm trying to model a house and I just made all the doors with the boolean modifier and yall know how that can be messy. Well I'm trying to clean it up but the only way I can think of is to add edge loops around all the doors so that the long skewed triangle can be fixed. but how would I cut an edge loop so that it…
Freelance Marvelous Designer Artist for Stylized Animated Series (Remote) I’m looking for a freelance clothing artist to create stylish, animation-ready outfits in Marvelous Designer for an upcoming animated series on my YouTube channel (30,000+ subscribers). Project: Paid, remote, freelance/contract. Immediate start…
Hi. I have this blade and I want to change the way it is curved - I thought i'd take the multi-cut tool and take a starting vertex at the tip of the blade and a second vert towards the handle end of the blade and was hoping the multi-cut tool would do the curving for me. But after trying a few times I think the multi-cut…
got the hang of it a bit more, substance render is nice. some janky bits around the egdes and still need to learn the egde flow, i look into symterry stuff in maya i was unaware of, so thank you!
Hi Guys! We have been working on this game for a while, with a small (1 year) "break" due to me getting peritoneal cancer. I´m out of the chemo-fog, had a successful operation and want to focus on making games and graphics again! if You have an iPhone or iPod download it here (Free-To-Play):…
Worked on the
lighting and layout a bit more, also modelled the drain cover. For next I’ll
start to improve the quality of the scene, really get into the details (e.g.
get the wall texture look right, the dirt on the ground.) FOR NEXT: -details
(ground dirt, wall…) -Advanced vertex painting (the mud around
the edge of the…
i really like it looks awesome :) , but i think in fps view the the back of the slide should be rounder compared to the concept ,yours looks to edgy and the concept has this kinda hard edge but still its more circular. i made a little paintover so u can see what i mean.
Yes mark sharp sounds right. As for do hard edges replace the normal seam, I'm not quiite sure what you mean by that. But just make sure to stick UV seams every where you set an edge hard (or else there will be another type of visible bad seam). And jset up those hard edges in places where you think shading is looking a…
Looking nice. Might be a good idea to throw a few books and melted candles around about the ground area, looking a little empty atm. stylizing the edges on things like book selves, tables will give it a interesting look. Here is a good example. Notice the slight angle on most of the edges. Also I would not be afraid to add…
I tend to overreact on stuff, so no worries Synch. yes the sampling is indeed tricky, but what you describe sounds well. Basically walk the edges of the connected polys and check if the edge has either point on opposite sides of the plane, then intersect. Walk along the polys of those edges that did intersect. or you…