One more thing came to my mind regarding this. If you make your highpoly using traditional methods, it usually gives you a very good base for your lowpoly. Sometimes you only need to remove the support edges and you are done. This is really important, whether its for a game or anim or whatevee because it is very hard,…
I had similar problem and I bought Clevo P150 SM-A (or I guess it's Sager NP8268-S in US) It's a great PC replacement (at least for me) I am not sure about screen in this laptop, it's probably not the best but it's more than enough for me some tech info: i7 4710MQ GTX 970M 120 SSD + 1TB HDD bla bla bla rest is not…
Removed some of the particle effects; they didn't look great due to billboard cropping and kind of distracted from the final look. Tweaked all of the lighting, added some further camera image effects, including advanced bloom and depth of field, then tweaked them quite a bit to get just the right feel on each camera. Added…
The issue is that the low poly is only one part of making a model. You keep saying you're going to apply a normal map but I haven't seen you post a model with a normal map applied. How are you making the normal map? I don't think you're making a subdivided high poly and baking it which is the workflow most games use. You…
Don't mean to be off topic here, but when it comes to IQ, I'm miles ahead in my family (which means I don't think it's genetic). I did have a point in my education where I wanted to learn more and so I worked harder at memorizing facts and critical thinking. Now that I'm walking the art path, I kind of suck now (still…
Sean_eg: We're really thinking hard about co-op; so there's a good possibility. Everyone else: Thank you for the kind comments, we appreciate your support very much. The team has been working very hard, and we're going to keep at it. A side note regarding the levels and lighting and so on. We don't have a lighting system,…
US specific data http://www.cdc.gov/nchs/data/nvsr/nvsr60/nvsr60_03.pdf FirearmIn 2009, 31,347 persons died from firearm injuries in the United States (Tables 18 and 19), accounting for 17.7% of all injury deaths that year. The two major component causes of all firearm injury deaths in 2009 were suicide (59.8%) and…
@jimsvanberg Thanks! @Brian "Panda" Choi To be honest, my rig is really simple :D basically just a hierarchy of control splines. It would be cool to add constraints and easier controls for the different movements, maybe sometime in the future @Art_em I might need some help with the environment, will let you know haha…
@Loqq, to be honest it started out to be just sci-fi and I wanted to mix in something that gives a Warhammer feel to it. But in the current state of my skills I feel more comfortable to make something I could get direct references to so I decided to go full Warhammer, therefore I realy haven't a real purpose to this thing.…
Games that feel timeless to me are often games that aesthetically would not change with newer engines or keep the same look and feel regardless of updates. Some examples to me of the former are Katamari Damarcy or Journey. Katamari has the same minimalistic style despite having iterations on XBox 360 and PS3. Journey has a…