Our 1st community challenge, let's see if you have what it takes to get your work in game. Please post your WIP here or on the forums you are from. All voting will be tallied up and displayed in all threads. If you have a question be sure to ask, failure for knowing the rules and requirements are on you! Let your limits be…
Hi Everyone, Im new with normal maps, im currently following milleniums shotgun tutorial. Everything was going smoothly untill i came across normal mapping. (look at the attachment) The screenshot at the top is just the low poly model and the screenshot at the bottom is WITH normal map. For some reason some parts get black…
I think the main reason for this thread is to get an quick overview of how a random person views your portfolio. It also helps you when critiquing others since you deconstruct there work and that gives you ideas for your own work. Rules: - 5 dot points max is enough - Constructive opinions on Layout, Quality & Content -…
Hello polycount ! Long time no see :) my name is Mihnea Stoica and I am a 1st year student studying game art. The project I had to make this quarter was a short animation of a robot going up a hill and crossing from one cliff to another. Basically I had to come up with the idea of how will the robot cross the cliff and the…
I am trying to create a high polygon model. Here is what I want to do. I want to create facial texture and torso and other body parts seperately. But I want the polygon mesh to stay as one. I am using Maya. I see the choice to copy some UV into a new UV set. But those UV seems to still stay in the old UV set. When I apply…
I'm wanting to pull the trigger on a new web series that me and a friend have been working on for quite some time. We've got the script, we've got voice actors, we've got the first episode story boarded and voiced. What we don't have is 3D modelers and environment artists. We are also looking for 2D artists/digital…
We are doing an F-16 maintenance trainer in Unity (1st person) that will be used on desktop machines (no higher than 1080 resolution). The scene consists of a HAS (Hardened Aircraft Shelter) with an F-16 in it (not very large area, about 25 meters x 16 meters). The user can go anywhere in the scene (so everything has to be…
Hey guys! So I've been using DDO for a while now but I've encountered a problem when using UE4 RMA packed as the export target, particularly when there's more than 1 material map involved in the project. Here are some images. As you can see, the 1st reflection map is seemingly overlapping the 2nd reflection map. This…
I treated myself to a vacation in Cuba from dec 24th to jan 1st, should be rad, im going to an all inclusive with my best bud. When were are not drunk as fuck on a beach, ill be snapping some photo ref of havana and exploring the city. seeing as I hate christmas and I am not going to be around, I am telling my family "Im…
@sloth Thx for your explanation. I am not sculpting with Zbrush yet, as I do want to get good at modeling basic characters in Maya. Like you, I enjoy setting a head shape first then add details when modeling. But I find myself reaching for the sculpting tools in Maya, unlike in James' tutorial, where he stayed strictly…