Hi thereI have a script that exports fbx file automatically. Is it possible to do the same thing but save selected instead of exporting file? Here's the script for current in geometry do( select current newFileName = current.name newFilePath = pathConfig.GetDir #Export completeFilePath = (newFilePath + "/" + newFileName)…
Cutting some corners for time but I'm happy with how this is turning out, especially considering it's my first project in Blender. Doing this project last minute has been a fantastic crash course on the tool. I have a long list of items I'd like to spend more time working on but this will do for the Sept. 1st deadline.…
Back in 2020, I was contacted to work on the statue Hallow for the "Human+Nature" exhibition for The Morton Arboretum. More renders : https://www.artstation.com/artwork/28rR8B
High-end rendering just got a speed boost! Chaos Group have updated their V-Ray RT renderer for 3ds Max and Maya to include GPU acceleration, drastically reducing the render times for scenes with ray-traced reflections and advanced lighting solutions. Read more after the jump! CGArchitect, never heard of them before but…
So, The issue i'm having this morning is really strange - I've basically been updating some texture maps in photoshop and then adjusting some colours in Maya for a model i'm working on (this is a learning project - i'm still learning). I rendered everything fine in Arnold using Arnold renderview....IPR working fine all…
Hello Polycounters, Let's me introduce you a new tool , that's is currently under private Beta development If you are interested I am looking for Beta testers. The Toolset Description ZGameTools is an extension plugin for Zbrush 4R7. The ZGametools is a Complete toolset, composed of Four plugins dedicated to illustration,…
Hello polycount. I used to use Softimage and for rendering i'd setup passes. one for diff, one for Ambient occlusion. Then then rendering i could render the diff then click a button and softimage would change my scene to be all setup for Ambient Occlusion and I'd click render again. I can't seem to find anything like this…
Hi, all. I'm running through Andy Zibits' Ultra-efficient tree teturing and modeling tutorial. http://www.andyzibits.com/tut_maya_low_poly.html I want to do everything except the Paint Effects section (obviously) in 3ds Max. I've created six clusters of leaves, however, I've run into a snag where it states, " Do top-view…