Currently I use 3DSMAX (Model) Photoshop (Texture) and Unity / Unreal (Renderer). Obviously this leaves me with a few limitations in my workflow, however there's so many different programs out there that I can't afford the time (or cost) to learn them all. The kind of work I do is mainly ArchViz so extremely high quality…
Hello everybody! I've spent some time working on an anime stylized project, where I used an Arnold's toon shader. I wrote this article to not forget how to set up the toon shader next time and maybe help someone else if they struggle with the same thing. Will really appreciate your feedback on my setup! Maybe there was a…
Great idea! In my opinion - great breakdown posts don't come around as often as great art posts. Having a unique broadcast for breakdown posts would call attention to them better.
I'll be interested to see where this thread goes. The uncanny valley gets all it's pop in the realm of character art, but I think it happens in environments as well when things are 'just off' from how they would be built. Maybe it doesn't create the same sense of unease when it happens in environment art, but it can still…
Hi all, I'm trying to create a tilable wire tubing. I have tried several things. The process is based on a tut. from Mr. BlueSummer. Creating a spline with a shape to loft and twist bend. From there edgeloops are detached from splines creating a wire frame spline work. This methode is great, but my goal is to create a…
Hey everyone! I’m a 3D artist specialized in architectural visualization and I’ve been in the industry for over 5 years. Recently, I’ve been thinking about diving into Python and I’m really curious about how it could help improve my workflow, productivity and income in Archviz. I know Python is widely used in the world,…
Thanks Monster!! I did it like you said via a dotnet timer and it works great! The only thing i miss, is a function to show all active dotnet eventhandler currently running. Because i'm not 100% sure if the timer is deleted completely. Anyway, it works! Here is the code. If you are interested why i do this: i use a script…
WOW, Some really great stuff here. It is good to see you try your hand at a few props as well as characters. It is also great to see you do some of your own characters, and not just re-create other peoples ideas. I am a big fan of the BRINK head sculpt. You really nailed the style. I dig the "Chuck" character and I love…
Sorry for the delay, I finally got around to being able to write this up. I can only hope your body is ready for this wall of text. So, things that have been worked on since the last write up are: * Obsidium Spikes * Braziers * Brazier Fire and particle fx Spikes Before I started on the spikes I had a few things I wanted…
This was my second attempt at modelling and texturing a Great Helmet. I only learn't how to paint "decently" in photoshop pretty recently even though I have been modelling for awhile. Polygon Count: Low Poly (296 Tris)-(150 Verts)-(328 Edges)-(180 Faces) Tips & Crits are welcome Clean helmets Wireframe Worn Out Templar…