Currently into The Hu. <a href="https://www.youtube.com/watch?v=jM8dCGIm6yc&feature=youtu.be&t=5">http://www.youtube.com/watch?v=jM8dCGIm6yc&feature=youtu.be&t=5</a> <br>
Artstation-Challenge - working on "Merlin" <a href="https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/67/submissions/46490" title="Link:…
Hey hreazee, really nice work on the armour! I have some small crit on her face. I understand it's mulan and she has asian features. So I did a small paintover on some characteristics, Namely the philtrum and cheekbone. Then I added in some general female features. And I think the current sideburn looks too crew cut style…
Here;s a speed sculpt I made a few months back to 1) do the head thing and 2) try out skin & hair rendering. Very interesting stuff, I think I'm going to do more like this! I put him up on artstation so check out the marmoset view there too -- <a href="https://www.artstation.com/artwork/nQ8rRo" title="Link:…
I'm starting a personal modular environment project, and going to update here weekly to show my progress. Feel free to give me any suggestion! I'm open to any feedback. :) Here is some rough sketch/ photobash of the scene. It is located on the second floor of a traditional Hong Kong Style Cafe/Restaurant. This restaurant…
Hrmmm you could try doing this kind of guide layout for a 1024 sheet and set snapping to only snap to guides. There is the CTRL + SHIFT + T move your til with the arrow key then press enter then everytime you press CTRL+ALT+SHIFT+T it dupes and moves the layer
Thanks for the feedback. I'm glad I'm heading in the right direction. I render in Marmoset so it should already be using HRDI (unless I'm misunderstanding something), but once the textures are sorted out, I'll go back and redo my presentation. Also, as much as I wanted to avoid it, I guess I have to go back to the highpoly…
I don't have the original code anymore since it was for an old version (4.16) and they implemented transmission since 4.20, so its probably better to use that. https://docs.unrealengine.com/en-us/Resources/Showcases/DigitalHumans#skinshading The code below should be added into SkyLighting.usf. I haven't tested this, so you…
Ok, so this project got neglected but now it's done and time to move onto new things. I think I will be focusing on individual props for a while as I seem to enjoy that more and I can get that finished project feeling sooner! For your perusal, here is my TES:Oblivion Arch Mage Quarters re-make project :smile: Night time…