Looks awesome. I love the anatomy and the general proportions/gesture of the character. For the chain weapon I think you might want to have it attach more solidly to him. Right now it looks like if he swung the weapon with enough force it would tear right off him. Maybe have the device hook up to his shoulder for some…
Great work, the renders are awesome, but I did notice a chunky shadow scene in the Goat section. http://malcolm341.com/goat05big.htm I love the weapons, but you may want to change the wireframe color for the weapons to white or another color to have more contrast between the textured surface to make it a little easier…
Hi all, my first post here :) would like to share the work that I did for my first term in school, the Modified AKM from the movie Elysium. Was fun learning the whole process from modelling the high res in Maya to unwrapping and texturing in Substance Painter, and lastly presenting in Marmoset :) Hopefully I did the weapon…
Hi guys, I am working on a weapon for meepo that is supposed to have a chain attached to it dangling around, but I am unable to import this feature to dota. It is working fine in max, but when I export my object the pickaxe ends up in meepos hand and the chains end u frozen somewhere in space. Can anyone give me some kind…
Hey for those interested the first Demo for Frontlines: Fuel of War is available on Xbox Live! The demo contains one of the single player maps and features a healthy dose of weapons, vehicles, and drones. I also updated my site: http://www.marcusdublin.com/3dWeaponsVehiclesselectionPage.html with a few of the 30 plus…
Combine Destiny 2 is in need of an animator that can bring our weapons to life. You should be able to rig, animate, and compile models I will give you as Max files into Source assets. You will make some simple (recoil) and complex (grenade activation/throw) animations for weapons, but also some melee combat. If you are…
Hello. This is my first post here at Polycount and I'd like to start off by showing a weapon asset (Yes, it's actually going to be a weapon :) ) that I have made in the past couple of hours. This flash light will be a reward for the player of the game I'm working on and I was told to make seperate parts so I have modeled…
Having been inspired by the many superb entries from the darksiders 2 contest, I felt compelled to make a weapon in the darksiders style, while not necessarily fitting into its universe though. Anyhow, here are some concepts and a mid-poly base mesh. I figured since the weapon is heavily organic, the wisest path would be…
Hi all these were created by Tim Simpson for http://www.1944d-day.com: Thompson BAR M1918A2 Just some things to note, these weapons were considered new back in 1944. They would only have been used in training and excercises. They were also very well maintained, so the look of the weapons should not look as if they were…
I'm working on some objects that are low poly, like weapons and clothing around 250tris. Is there a way to add decals without using vertices? Do vertices even matter? I'm imagining it being like vertex painting. If I made a game in Unity where the user can put stamps on their clothes or weapons, how could that be done? Any…