A scene built in Unity Engine for a game projects class. This was a helpful exercise to learn the systems of Unity including terrain sculpting/painting, lighting, and post-processing. * Trees & Foliage were imported for free from the Unity Store.
Some shots from a game prototype I have been working on. Using the amazing Quixel and Unity 5. These are screens from Unity. I cant believe how good Unity's graphics have become. Cheerio
By browser based, does it need to run in a browser with no addtianl add-ons, or is it ok for the unity plug in or similar tech to be used for the browser? Since unity would fit the bill, the problem is that unity requires a browser plugin be installed.
It seems like unity can do platformers decently, and autodesk even has a couple of tutorials for working with max and unity for a platformer http://area.autodesk.com/tutorials?word=unity&where=1&software=1&tutotips=&level=
Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…
If you need your game to be as open-source and budget-friendly as possible, I would advise developing it in Actionscript 3.0 with the Starling framework. You should be able to use AIR for cross-platform support. This route will allow for nearly-free development without any licensing fees. The access to the full source code…
Usually it's used for lightmaps (example on Unity, or from polycount wiki, also on Unreal [1] [2]) . Talking about Unity, note that I'm not sure about that, maybe the detail maps are using UV2? (if a Unity user can confirm)
It should be easy to port over to iphone since I believe this is being made in unity. Only thing is you have to fork over for the iphone version of unity :( Been learning Unity and man seems simple then gets hard :(
Hi everyone, I am the Project Lead of an upcoming indie title named INT. We have a fully staffed team and have made a lot of progress over the past 5 months. I am looking for a final team member who can assist in filling a few holes in our team mainly with Textures, HUD Design, and Icons. We are using the Unity Game engine…
Sorry well for some reason as I just made a test it seems not even to be an issue... When using bypass sRGB in Linear Color space it will lead to wrong values, leaving it on works just fine. So this was never really an issue. I have this problem when I want to create textures for the PBR workflow, in my case for Unity.…