Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
thks a lot Orb, i need try this and practice the newest tricks , Orb / Faf you have work together and you have a similar skill,(very good and best i have see for scuplt environement and props ) do you have a special education / pipeline in prod ? or search and learn in autodidact with book and web tuto ? because you have a…
I don't mind the seams either. The use of the specular appears to have improved. But, how? Show them as well. Also, for some reason, the shape of the bat appears flat close to the handle, which makes me wonder if the normal map is right. Maybe it's just the lighting. The diffuse looks good. If the other images are done…
If I do decide to put these In-Engine I may drop the poly counts and texture sizes a bit, but for the individual Prop Sheets like these I wanted to make sure they looked nice as portfolio pieces. Even for the final full scene render I may bring a lot of the details down a bit. If you thought I went overboard on the gum…
I use MODO for modeling and UVing prop assets for game
engine use. Scripts 1-5 improve general usability/UI. 6-7 are a part of my modeling workflow. 8-10 are a part of my UVing workflow. * Eterea Snapping Bar – Cristobal Vila http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=80869 I dock this at the bottom of…
I'm running into an issue when working with the 2.5D tiling texture method in zbrush. When I drag tools to the canvas and position them, they look fine but when I exit edit to drop them to the canvas they often times jump from the depth I placed them at, above, below, or strangely intersecting other meshes that have…
in my personal lexicon i associate a lowpoly mesh with an in-game mesh but i believe here you're describing a block-out mesh. essentially you're asking how best to automate topologizing a hard surface highpoly model, hoping for a one click solution but are accepting of a springboard result. for characters, i spring off a…
I like the materials and your color choices. I also prefer the docks, it looks like a fun place to wander into, but I do like the atmosphere of the new version because the cabin no longer looks like a lonely prop dropped into the middle of a blank map. Though creating a wider background to place that area into might have…
My take on the surface (used a surface 2 for a bit) and other similar devices: Its a nice tablet. Thats it. Its not a laptop replacement, at least not a laptop you actually do work on. The keyboard is ok for a tablet but terrible for a laptop. The keyboard is not physically attached to the monitor so you can't put it on…
t is 5 months of Ukraine fight against rashist full scale invasion. But the war came to our lands more than 8 years ago. Whole cities wiped out by russian artillery fire, dozens of thousands dead, over a million people deported. Air alarms few times a day and after it almost always horrible news. But Ukraine stands and…