Hello everyone! My name is Daniel Grimaldi, and I'm an illustrator from Venezuela with over 5 years of experience.I do character design and coloring for comics. I'm available for new projects!My rates for character design are:- 65$ for lines and colors- 45$ for line art.My rates for comic coloring are:-$50 per full-color…
Hi , I'm working on a likeness of a character from Dishonored. I wanted to know how it looks on its own and what I can change to make it look more believable thanks :)
Hello! This is my first post on polycount and I would like to share what I have been working on for the past semester. I am part of a game development course in Toronto and have been mostly focusing on modelling and texturing. Some things we learn involve 3DS Max, Substance Painter and Designer, Unreal Engine 4, and…
Hi, if you were wondering what happens inside a GPU, then I have one more source of confusion ;) Life of a triangle - NVIDIA's logical pipeline Been helping SimonT for a future revision of his lovely http://simonschreibt.de/gat/renderhell/ and as result wrote a bit more in-depth article on how the data- and workflow for…
sgtNasty i read your link - thank your for that. It might a little bit offtopic, sorry for that AriesGal1629 , but iam just wondering - if you show pictures on your side what might be the better way for savings and presentation. to : 1. show your images with a nice slider (but saving is sometimes difficulty) 2. to link on…
Hello again to all you guys here @ polycount Just wanted to share our monthly news letter for this month for you guys, MechWarrior: Living Legends is a total conversion mod for Enemy Territory: Quake Wars...i realize some of our assets aren't up to the "professional" standard but hey everyone on the team is learning.…
Hi! I need to rig in Maya a metallic bracelet for a watch I have modeled and I can't find any tutorial that covers all I need. I know It mustn't be a very difficult rigging, but I lack the skills. I just want the 3-link structure to naturally move and be able to open and close the clasp. Does anyone know about a tutorial…
Im trying to figure out the best way to create a rig which i can smooth bind to a model, but will alow me to scale The vertices associated with each joint independantly of the hierarchy. What id like is to ave a similar method of control that clusters would give me, but with smooth bound joints since this needs to be…