Hi! I have 6 years of experience as 3d artist and worked on several AAA projects as a Texture/shader artist including Quake Champions (2018) and Halo: Master Chief Collection (2014) making textures for Characters, Weapons, Environment/Props and tiled materials. I am looking for a job involving texture & shader creation…
admittedly, I didn't get this one to a point I was happy with as I had been with my previous model, I did however get a lot of experience using Substance Designer, since I used it and Krita to make my own textures. It was a very good learning experience overall, and my future work will be better for it. based on art by…
I also didnt get the comment about the substance nodes... even if you import and work with the raw substance inside unreal, instead of exported textures, the substance instance practically bakes you a texture. It is not calculated in realtime at runtime. It wouldnt make sense. Having said that, it really doesnt matter how…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
Edit: This only happens with 2.3, 2.2 works fine This started to happen with Substance Painter 2.3 It worked fine with my motherboards IGPU,Intel HD 3000, "fine" meaning it actually opened a mesh without crashing I think it has something to do with OpenGl or what ever viewport rendering library you use It crashes every…
OneClickSkin - New Smart Material that instantly textures characters with full PBR skin, including specular and scattering maps and fully procedural substance-native regional coloring for natural skin progression and detail.https://youtu.be/NozzQj7jceghttps://markvano.gumroad.com/l/OneClickSkin
OOOH YEA! "Captains Rule" Members: SSJTroll and TravelingAnvil Software : Maya, 3dcoat, Substance Designer, Substance Painter, and Unreal Engine 4. Concept Our goal was to create a fresh twist on a traditional pirate theme. We started with the idea of Blackbeard's cabin being his throne room and imagined it in the far…
OOOH YEA! "Captains Rule" Members: SSJTroll and TravelingAnvil Software : Maya, 3dcoat, Substance Designer, Substance Painter, and Unreal Engine 4. Concept Our goal was to create a fresh twist on a traditional pirate theme. We started with the idea of Blackbeard's cabin being his throne room and imagined it in the far…
I also wonder it too. I use 2k mostly and 4k as a rare exception. Mostly in form of long stripes 4kx512. Never worked for FPS although. A material when exported from Substance Painter always needs /2 down-scaling to be pixel to pixel efficient in my experience. Due to working not in snap to pixel integer values but rather…