Lots of scripts out there, should save a lot of time. http://www.scriptspot.com/3ds-max/scripts/spline-fibers Scriptspot is a great resource for 3ds Max. I searched "wire" to find that one. https://www.youtube.com/watch?v=vUAxdxkJVws
That automated atlas script looks very messy, moving UVs "by hand" isn't hard to do at all, especially compared to moving vertices in 3d space. If you need to rely on automated scripts your just putting yourself at a disadvantage.
This probably doesn't help, as it's for Max, but there's a script called 'Hide Longest Edges' which removes the long edges in the poly and reverts everything to four sided quads (most of the time). http://www.scriptspot.com/3ds-max/scripts/hide-longest-edges
Not to dig up a dead horse, but I came across this thread in a search for this topic. Here are a few Maxscripts to use for tri-to-quad conversion: http://www.scriptspot.com/3ds-max/scripts/quadrangulate http://www.scriptspot.com/3ds-max/scripts/quadrifyall
Thanks guys! I still use script that Joshua Posted. Been using it for years. While using it on my latest piece, it just struck me as odd that I'm still using a script originally made for Max 4 - BoBo
But my original reference mesh doesnt exist anymore so its not a matter of finding where it is. As for scriptspot I found someone asking for a solution for it too! http://www.scriptspot.com/forums/3ds-max/scripts-wanted/clone-reference-script
Oh yes I've used that script however I've noticed that it has problems with continuing quads. Good example would be a plank. Try creating a single plank with beveled edges. Then add a couple of edge loops. Then try the script again.
check out: 3ds clean scripts: http://boards.polycount.net/showthread.php?t=63739&highlight=3ds+clean even though its aimed for max2009 you should be able to get out the batch scripts and maxscripts needed to tweak things.
Maybe there is some script (and I could make a shortkey) that allows to save PSD to TGA (with the same name) by one click (F1 or sthg)? I had such script 2-3 years ago but I've lost it :( It was very very useful.
Was asked to post anonymously. And for any who can guess who this might be. Please keep to self (or ask them if it is privately versus publically). Unity: We couldn't get the master server to work. Wasn't much information available on it (Master). Torque: Been there. Done that. Got the t-shirt. Not going back. UDK: Been an…