[ QUOTE ] Ok this is my first attempt at texturing one of my models, so I need lots of critiques to make sure I did everything right. The green around the hair and the Pure Black on the boots represent where the image will be transparent since I had problems with my depth sorting. That is why it is visible in the shots. I…
I think your guns could use a bit of a mesh cleanup, I see a lot of unnecessary edges going on. Are they supposed to be in-game or subd'd? I can't really tell from this mesh. It looks like a sub'd mesh, however I can see the polygons edges around the iron sight. You do know how to model however, I just think you should…
When looking at your wireframes, I think you could have distributed your polygons a bit better. For example, you have a ton of divisions going down the length of the hair which are mostly unnecessary. You'd be better off putting those polygons to use in the body (especially bending joints) and clothing to ensure better…
http://boards.polycount.net/showflat.php?Cat=0&Number=216986&an=0&page=4 If you are doing characters, good luck. Its extremely difficult to find entry level character work right now. I've been told I have a good character portfolio and skillset for an entry level job but so few people are hiring character artists its…
I don't know if this is how the tagging already works or not, but it would be cool if there was a list of common tags that could be picked from in addition to whatever else the OP types, to standardize the format/spelling of tags that are going to come up often. So that where otherwise you might have threads tagged like:…
Please note: All my sketches, studies and journals will be on my blog: blog.leonieyue.com instead so I have more time to learn and actually comment on other people's threads instead of stretching myself thin and posting my work everywhere. I may post selective works and projects I want further feedback on here but at this…
Hii, Really appreciate the reply as I was struggling with this problem with no solution in sight and tried many forums but nobody really replied. I had a couple of questions regarding what you said. I have seen many people online who sculpt a lot of details like edge wear, edge bevel and other stuff in Zbrush and bake it…
Thanks everyone for the advice and suggestions. Next time I'll simplify the approach more! @Neox I started with those features, but persisted to add more geometry because the features didn't seem defined like the nostril loops which take smaller polygons to construct! They temptation overcame me! :lol: It seems now that…
Hello everyone! My name is Daniel. Pleased to meet you! My team and I are
looking to invite new members to join us in working on “Unnatural Selection”, a
narrative-driven, episodic adventure game in the vein of the Telltale series of
games and Life is Strange. Originally started as a class project which was
mentored by…
Hello there, I have my object mapped in Channel 1 for diffuse and normal. There are seams everywhere. I want to select the polygons around the seam and re-map ONLY those polygons on Channel 2. This way I can erase the seam in PS. So my stack looks like this. UVW map 2 - the map sees only the polys I have selected below)…