I'll be using this space to chronicle my latest project. In the few days I've been working on it I've already hit quite a few things I think I should document. I don't want to jot down only what is working, but what doesn't work and why. I tend to learn more from my mistakes and maybe you will too as I write them up, who…
Hello everybody, I am developing a VR multiplayer First Person Shooter, and I am contacting you because the coder I was working with dropped the project. This is why I am in search of a new programmer who'd like to join the project and help me, firstly, to release a demo of the game (and later bring it to a final,…
Hello everybody, I am developing a VR multiplayer First Person Shooter, and I am contacting you because the coder I was working with dropped the project. This is why I am in search of a new programmer who'd like to join the project and help me, firstly, to release a demo of the game (and later bring it to a final,…
Just a few things: 1. Hesitation is understandable, but you have to overcome it. Getting used to feedback and critics has to become second nature - because it happens all the time at the actual job :) We even have something like a internal artstation where we post our 'daily' progress and I can tell you its humbling to put…
@Alex Javor Exactly, u have raised some very important points bc I have always wondered why some artists frown at softwares like Poser, Daz3d. So what about scanned 3d characters then. Although, I think its important to always state that u used these softwares as they are procedural in nature. Take substance designer for…