Hey there, I can't totally answer your loan question. I have some close friends who have loans from both Gnomon and another school, and its working out barely so far. That would be an extreme example. That said, if you work hard, you can expect 70,000+ for your first job. If that helps factor your question. Next is if…
Yea I love my samsung, I sort of wish I waited for the surface pro but I've heard a few mixed reviews on it. Stuff like a 4 hour battery life and the Wacom side of things was still a bit shadey, that was just word of mouth though. PC tablets are really good but some things aren't too great on them. Modelling on them is…
I was just making research about cool plugins for blender. Especially for hard surface and general usage. Here are the addons i've found useful. I didn't try all of them yet, but you can check them out. Hardops is best and most useful one for hard surface artists as MmAaXx said. Speedflow and speedflow companion makes some…
Like most optimization and performance comparisons, that question is almost impossible to answer. It depends highly on the exact situation, the rest of your game, and which bottleneck you'll hit first. The two techniques use different aspects of your GPU. With that said, if you're trying to compare them from the standpoint…
pro's - direct feedback con's - there is a very noticeable offset from tip position to cursor position pro's - the ability to rotate the device con's - the screen gets hot fast! making it less enjoyable to work with on warm summer days. pro's - matte anti-glare surface and a slight texture for a bit of paper feel (still…
Yeah I figured it might be an extreme example... We're using multiple UV channels quite a bit here. One thing is to use baked soft lighting vs. tiled diffuse and tiled normalmap (for detail bumpage). Another way we use it is to do effects like memory-efficient caustics, where you duplicate the same soft caustic emissive…