I had some problems with Blender using the default *.obj import script,- and found another one on the net that was written with pyton. Just that you know some people had problems with it before and added another import script.
I think the quickest way would be a script which add a uvw edit modifier and opens the editor. Or use a script which does something like that(textools maybe?) I don´t think that there is an interactive way unfortunately :(
I'm not digging the Arial italic typeface. I think a script typeface would be cool instead (to give a more classic 50s feel) however that would throw some readability off if dealing with employers less familiar with script
If anybody cares, I made this years ago: http://www.scriptspot.com/3ds-max/scripts/blueprint-creator First script I ever did, still works pretty well. It automates the task of setting up planes and materials.
Hey guys, These are a couple of packages I released on the Asset Store a couple of months back. This elevator was used in Elevator Horror VR for the Oculus Rift. The scripted package also contains the model, and has been updated for Unity 5 Easy Elevator Model Easy Elevator (Scripted) here is a demo scene
Arron Dabelow has been busy cooking up a killer debris making script for 3dsmax Just watch the video and grab the script, it's free. We are talking about it HERE Check out Arron's site: www.aarondabelow.com Other related MAXScripts you might be interested in: Fracture Voronoi Stone Placement RockGen
Hi everyone, I’m Paruto (also go by Paopao), a microbiology student from Thailand with a deep passion for storytelling through animation. I’m fairly new to filmmaking, but I’m serious about narrative and emotional depth — and I’m hoping to find someone who shares that passion. About Me: During my recent term break, I…
Was asked to post anonymously. And for any who can guess who this might be. Please keep to self (or ask them if it is privately versus publically). Unity: We couldn't get the master server to work. Wasn't much information available on it (Master). Torque: Been there. Done that. Got the t-shirt. Not going back. UDK: Been an…
@Haftoof: To keep things perfectly round, I use a max script called Regularizer. Great for these types of things. Edit: Oh, looks like you're using Maya. Not sure if it has a similar script or function.
In Maya 2012 the offset option in the extrude behaves like this script (and how it always should have). I'll say thanks again for this script because I did get alot of use out of it before 2012.