Hey everyone on Polycount. I'm starting a new project in school soon and would love any ideas or suggestions on what I should do. Requirements - 3D Environment Model. Indoor or Outdoor Must be real world and be able to take reference images. I have already made a model of my kitchen and I don't really want to do a room in…
The project im currently on is running high in the polycount numbers and with edge faces on the frame rate drops dramatically... I use a combination of "Shaded+Edged Faces" in the view port when modeling. The same number of polys on screen with edge faces off is fine, but when I enable edge faces frame rate drops...anyone…
Hey! I have been too shy to post on these forums for years now, but here it is: My first polycount thread. In the past few months I made some models for a school project. With 6 people in total we are making a very short 3D animation movie. I'd love to get some critical feedback on both the work itself and the way I am…
Well i've been modeling at a hobbyist level for about a year now am struggling to improve so i've come to PolyCount for advice on how to improve my textures and renders as at the moment they look bland and i can't tell why. This is my latest render and i can't figure out why the render looks so bland. If it helps i'm using…
Hey Polycounters Here's my latest 3D project. It's the first firearm I've ever modelled - an 1853 Enfield "3 Band" rifle. This was a British-made rifle and was one of the standard rifles of the Confederate army in the American Civil War. So far, I've modelled the low-poly at 2,794 tris and began to bake it. Here's the base…
Hi :) I specialize in handpainted colourful environments and props. I'm able to work with a concept or making my own. I'm a diligent worker and I always met my deadline and assure maximum quality on all my work. You can see my work here: https://www.artstation.com/artist/odow And you can contact me with a PM on polycount…
Hello Polycounters, it's nice to meet all of you, here I have my tavern that I have been working on for a while now and wanted to post some W.I.P.s of how my progress is going. Let me know what you guys think, and where can I improve on my model. Either way, thank you and enjoy. Along with it are the reference pictures.
Hello Polycount! This is the cryo chamber from the first level in Halo when Master Chief awakes. I did everything in 3ds Max, brought it into UDK and messed around with a lot of materials. I will make a short rendered video of the level so you can see it live. CRITIQUES ARE WELCOME! I am only a student and i would love to…
model Hello Polycounter! This is my first post in this forum, want to share my latest work of my character portfolio inspired by JeongSeok Lee's concept art Holy Assassin and decide to make it for my practice for 3D game art Learn alot of new workflow, baking perfect maps, texturing, etc Also shared some of workflow…
Hey Polycount, a project I've been contributing to has just released the open beta. It is an application that uses Unity to allow users to assemble their own accurate 3d AR15 builds with licensed components and up-to-date specs. http://www.ar15.com/gunstruction/?guid=59818071-F421-4C47-93C8-2A5D996A0FCC We'd appreciate any…