Well having used Unreal to make Mass Effect I found the shader editor liberating, enabled us to create a range of cool shaders and great fx. Sadly we resorted to using standard shaders for a lot of the assets *loosing subtle elements that we had setup for specific assets). Not gauging performance early on in development…
I think the biggest problem right now is that you're using bullshit thumbnails where you can't even tell what your clicking on beforehand in some cases. I mean I recognize the Guild Wars house and can kind of see what the wolf scene is about. However the first one is pretty difficult to tell what it's about and the third…
Bal: I deliberately chose not to include alpha channel support for this release since we were using separate transparency maps during our last production. I am, however, actively working on implementing that. Subsequent releases will of course be free of any charge. For the next release I plan to essentially allow the user…
It's true, the local industry is no longer the realm of big 200 person studios, but it is far from dead. In fact, I'd say its the healthiest its ever been in terms of scope and creativity. Are there the same amount of jobs? No where near it, but the previous work for hire model where we all undercut each other to the bone…
I am all for LGBTQ rights. But I really think most of the 'progress' comes from religion simply losing its power and control over the masses... and yes religion was a huge business. Ysalex I think I'm totally aligned with most of your views, but I tend to take these papers as hard facts. Because when you pseudo-fy…
Been working on the tiles, trying to push the Hall Way kit. I've also decided to try and reuse the nodes to create the 10x10 version that will be used in the Kitchen area. now for the adhesive under neath, I've been advised to keep the missing tiles versions of this material (that will show whats beneath the tiles) should…
And if the artists not sticking to the designs (at least fairly closely) and ideas behind the mod and art direction, let them know. Give them SOME freedom but not so much that what they produce is unusable due to difference in style or design. And don't "feel sorry" for people when including textures or whatever - make it…
The reel didn't strike me as being that crappy, although the intro and ending screens seemed a little gimmicky and the song is weird, which might turn some people off. You'd probably be safer to keep those neutral so that nothing distracts viewers from your work. The gallery part off to the side looks like it has some…
I think your base knowledge is there, you just need time to study other work and practice up, going into a 'game art' course now would just result in money and time wasted to go back and do basics you already know. Finding the right instructors at any paid course is a craps shoot because it's hard to know what some of…
It's looking like you still have a bunch of details on your low poly that can easily be taken out and handled by your normal map. Also, I can't tell because of the super small render size, but it looks like most of your details didn't even transfer from your high poly. A bigger render of just the low and high poly would…