Hello, I've been looking for an answer to this specific question all across the web but couldn't find satisfying results.I have an extreme tendecy to overthink my choices, I've always loved and made art and I'm looking to work in the field, and I know that one doesn't have to have a degree in the field, but I still wonder…
I'm the last person to be commenting on anatomy, I still struggle with it from time to time, but you have progressed too far too fast and as a result, your model is lacking a lot of form. He is way too skinny. This guy would last like .05 miliseconds in the cage. He is also looking way too old. You've added details all…
It's 3d, there is very little reason to lock in the composition before you move on. I would recommend getting your props all done, THEN focus on a nice composition. The best way to get better at this is, move fast break things, and make a lot of images.
Hey, I'm currently working on a piece that revolves more around Gameplay but from the eyes of the Champions on the Rift. It was based on a match I had when I last played Jhin (albeit different teams) the match was quite one-sided even by 25 minutes, but the other team didn't back down, which I admire and appreciate.…
Yeah, I can totally see how it can be useful - and by being useful ... I think it highlights the shortcomings of the Houdini UX itself, no doubt. CAD programs are pretty damn good at that sort of stuff - starting a line is just hitting the L key followed directly by arguments, quite similarly to coding. It's interesting…
Generally you will get grouping information as part of your ls query if you have two objects with the same name but under different groups (as with duplicating/instancing groups), because two objects cannot have the same name; appending grouping information as a suffix keeps the names unique. To split the grouping…
I got the game the first day it came out. I have to say in beta I was a bit worried because I could run crysis on medium settings but could barely handle AoC on low settings. They musta fixed a shit ton of bugs because it runs just fine now. Servers have been working awesome and everytime I have wanted to play I have been…
I think it looks great and a tree log would work nicely in overall composition. Also, your trees look very good. I had to look very hard to be able to discern them from native Summoner's rift trees. What I think you could do is update your rocks a little If time allows. If not, I'm sure, your next hand-painted piece will…
Hello @Noren ! Thank you again for your speedy feedback!~~ The planned environment is going to be a first person viewing and allows audience/players to roam around. I don't plan any crouching movement or interaction at this stage of production ( Most probably will implement it when I am done with this project submission by…