Thank you for all your responces. For very skilled artists, there may be multiple ways to avoid AO issues. A newbie like me is glad to know more about the reasons behind it. And the different methods that will be available in the future. Thanks guys!
Hi! I'm leading the development of a 2.5D single player RPG inspired by Ragnarök Online. You can find our YouTube page here: https://www.youtube.com/@MettaOffline We're looking for a 3D environmental artist to bring onto the team. Please dm me a short introduction and your portfolio. We can only afford to hire on a part…
well it would depend on the title--you mentioned Dawn of War, which unlike your more traditional RTS does feature a very close-in camera angle, which is why the use of 512 maps and up would make more sense. i'm not really familiar with battle for middle earth, but i assume that at least some of the action is viewed close…
[ QUOTE ] bottom line, no one gave a rats ass about working on your game for free and you got upset and made a scene. [/ QUOTE ] Argh I'm trying to step out of the conversation so you can talk amongst yourselves. Rhino you don't know me so it's understandable how you might think that but you couldn't be further from the…
Google complex game prop. I did and there are loads of examples. This part of the forum is where you present your work. Instead try the link below. Technical Talk Ask technical questions about 2D/3D software & techniques & hardware, share shaders, scripts, and new software.
Hi I need some advice/pointers on how best to approach torn fabric and fabric strands for games. I'm currently making a ragged robe asset for an enemy, so there's going to be plenty of rips and tears over it. This isn't something I've done before, so I just want to make sure I'm going to approach this right. :) I have the…