This hardsurface kit contains 100 models that were used in the creation of
Tor Frick's latest Mech
projects. All models are weighted subD geometry, and available as both Modo preset
files (lxl) and Alembic files for import to other 3D applications (for example
maya). 41 of the presets are set up to work with the…
ok so I've been following the tutorial : https://www.pluralsight.com/courses/maya-2017-rigging-introduction Everything is working great until the "weight dance" section. Basically as soon as I set keys for all controls, I seem to lose all function of my spine/IK set up. It basically freezes. I can stil move the control…
More photos and video here! An environment I've been working on for the past 3 months. I am a huge fan of the game Prey (2017), so I decided to make some fan art. I have found the concept art and I knew this is something I wanna create. Since nothing from this particular concept art made into the final game, I still had…
After a year of self-study and practice, I can now finally translate my 2D artworks to 3D. I'm dreaming to work in an AAA game industry, and know it's really tough to get in since I don't have any experience to work in a game company. It's also really hard to look for a job in a small game dev team that's why I'm doing my…
Would anyone be able to help me with these errors? I have never encountered them before. The same bakes are working in XNormal and Substance Designer 5, but not Substance Painter 2017. If I understand correctly, "bad allocation" is when the polycount is too high for the system? I have 16g ram and can be baking up to 25…
Well I've started this thread in January 2017 and its January 2022 witch I can finally can this project done. I had some many more ambitions for, I've wanted to put him on UE add some animations and create small simple demo. But I've a little time between works, Some times years without touching him. Its time to let it got…
Haha Autocon - been there, done that :P I'm sure it's already been suggested in this thread, but I suggest laying down a range rather than a specific figure. The median of that range should be more than what you're secretly wanting to get. Don't forget to throw in other benefits as well. They should effect your expected…
@mutatedjellyfish Great work so far and excellent thread. 2017 was a drought in personal work for me (friction!) and this thread has really inspired me to get started on something for 2018. Thanks for sharing your process and the thoughtful write-ups. I appreciate that you're digging into the organization, planning and…
Disclaimer: Before this thread, Ive made roughly 5 or 6 sculptures. All were done about 10 years ago, so I`m going to consider this the start. My first sculpt. The Sleeping Baby Dragon. January 21, 2017. Started I've blocked it out. Details to come! A bit of detailing. Scales are hard, especially when they are small. I…
This is what has always put me off. As a long time Max user I tried Modo around 801 and whilst I enjoyed the experience, the laughable viewport performance made me ditch it in frustration. I recently tried again with v10 but found the same issues. Meanwhile I can push 50mill polys and 1000's of objects around in Max 2017.…