I think keeping perfect quads only really matters if you need specific edge loop/ring selections, and in particular in facial modelling for accurate deformation. As Stahlberg and StrangeFate (both seasoned pros with high-poly modelling) say, you can get away with n-gons in a lot of areas. A triangle or a pentagon here or…
I've dabbled in many sculpting programs. Mudbox first, and a little later, sculptris. But I've always struggled picking up Zbrush. The ui wasn't intuitive like mudbox, and most of the time I had to try and learn it, I was on a deadline where spending time figuring it out wasn't really an option. Finally I set time aside to…
So,there is some stuff from the old Unreal 3.0 tech demo but there is also some new footage , especially in video 4 when the car drives through the city . Oh my f-ing christ when the camera pulls up over the buildings it looks like a Squaresoft final fantasy cinematic shot...only f-ing real time !!! truly amazing like when…
>>WARNING INCOMING WALL O TEXT<< Reading this post may induce bleeding of the eyes. yiannisk, if you don't like reading walls of text you shouldn't post them. There is so much there to go over its hard to hit it all but I will try. This would be because you only ever really use max and don't question its authority over…
Finally finished this project: ArtStation - Mordred - The Legend of King Arthur (Game Ready), Aline Hui Really proud of it. Still a long way to go. Can't wait for more challenges.
A few projects ago, I played around with ZBrush's matcaps and materials to try to create some realistic bone and teeth materials (I mainly use CT Scan data to create my sculpts of skulls and skeletons). The first time I used them, they worked well and without issue; but now, they are almost unusable. I van put the matcap…
@JohnnyRaptor dude this is amazing, exactly what I want. the only problem is its in maya and I'm using max . tbh yours actually has some other things I had in mind that I couldn't explain in words but lemme ask it for sure. imagine the zig zags were like 100, If I start to pull it up just a bit does it affect the very top…
Hey. The knife looks good. However it needs some more work. As Lether said the edge of the blade needs to be brighter. Right now it feels blunt. Other than that it is too clean. It has edge wear but no sign of it every being used. No dirt, or dust, or even finger prints. You could say it is freshly washed, but even then…
Hmm, a shame not more people are replying at you or helping out. You are definately improving and learning and paying attention. Well, sir, good you are doing so :D Now, lets talk about the model. I really, really like the fact you have carefully looked at my paintover and translated it to your sculpt. You might even have…