My first ever take at something shareable - hopefully the intention still resonates with people who don't get the cultural/religious references! Made in Blender, rendered w/ LuxCore. Have a ton to learn, feedback and criticism totally welcome and appreciated.
Has anyone done anywork for a mobile 3D realtime game--n-Gage or any other phone w/ 3D support? I'm wondering what polycount and texture sizes you had to work with--characters/props, anything. Thanks!
Kept the model the same to keep to Kai'sa's current in game proportions (although the anatomy notes were useful!), here's a B&W texture pass: Made a good amount of progress in colour but still a fair amount of rendering to be done ^^
When viewing the list of view modes, the text is cut off for me. Doesn't matter if I'm in normal of fullscreen either. Firefox 37.0.1, Win8, 7870 w/ Catalyst 13.12 (outdated)
Here is another update. The back is in need of the most work. I may change some things about it as I'm not quite happy w/ it yet. Probably try doing a paint-over.
W+right click > Axis > Custom > Set to edge > Select one edge It's possible that it's called "Set to component". What this does is that it aligns your manipulator to the selected edge/face/vertex.
Wow very impressive. That's always one thing I wanted to learn how to do is model high poly in max and maya w/out zbrush. How many different meshes is that?
Guessing by the bright white mesh in the viewport, do you have a skylight in the scene? DX won't play nice w/ them. Try deleting it, and toggling DX display off then on again.