applied some of the materials into Unreal and made a simple Landscape Material. Going to need to re-work some of the materials so they tile better, and also get to work on some more plant variations and some Trees, as well as working on detailing and refine the Crab and House Textures and the post processing material…
I wouldn't stress over it, switch to the new one when it's necessary, which software you know is rarely a deal breaker. Also knowing maya wont make you a better modeler or texturer in any way shape or form if you're already using max, they're essentially the same program with different starting hotkeys and setups as far as…
For the ladies. i haven't looked in here in a while (like 5 years, ooph), i see i posted similar videos on an alternative thread, oopsy. idk how to post these so i will just post the good video 1st and the display of horribleness 2nd part on schemerz attempts at profiting using this... generative stuff. good: (awesome of…
Hi guys, I've been using 3ds Max for a while and just got Substance Designer, I've never used ZBrush and would like to avoid it if I can. I see great tutorials on making stone/brick walls with SD but still don't know how to put it all together. It seems the usual way was/is to build a blocky model in Max/Maya, import it to…
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
Cool project! It seems like you have some AI images on your ref board (not sure since low res). I always recommend people to avoid using "AI references", those are almost always garbage. Especially when it comes to anything robotic/hardsurface. As you said yourself this robot is very iconic, there are tons of references…
Hi, for some time (quite long, because had a lot of breaks beetween) I've been working on a short cinematic. An idea is an artistic teaser inspired by my alternate Old Testament story. (Eve locked Adam in a garden, because he was a tyrant). current state video (PL with ENG subs): https://youtu.be/075cuw-Yuxk Some shots…
Hey all! I'm doing some personal work and I'm looking for some feedback on my topology, modelling direction, and general art direction suggestions and critique. The asset is for games, and will be imported into Unity for rendering (maybe Unreal.) The arm is inspired by an old render I made when I was 17, and will be…
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
Refreshing the banners! Send these people some love, let 'em know you care as much as we do. In no particular order...* https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump * https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 *…