Howdy! I’m Aram, a 3D Technical Artist with over 4 years of experience transforming ideas into fully realized 3D experiences. I specialize in creating stylized characters, animating short films, and developing AR/VR applications. Whether you need help bringing your concept art to life or optimizing assets for Unity, I’ve…
Greetings !This is my first post here, so I want to say thanks for supporting this forum and hope for community assistance. I want to introduce my gems rendering application, containing 2265 different gems design and rendering parameters selection: https://gemview.yesbird.online/ . You can download designs in OBJ or…
Hi, I'm Juan Carlos, and I'm currently looking for work. I've always been passionate about bringing characters to life through rigging and animation. I'm eager to expand my skills and contribute to exciting new projects. Skills: • Skinning & rigging • 3D animation • Rigging & animation optimized for game engines • English…
Like said, it depends. And it will count a lot towards getting you into one of the studios you did freelance work for if you did a good job and employment makes sense for them. Perhaps more true for smaller studios, though.
Hey y'all, last week I released a micro-game that I designed and build mostly by myself, I also produced a 20 minute "making-of" which you can watch below :) The game's called Project Hailstorm and you can find it on Steam here: https://store.steampowered.com/app/3388760/Project_Hailstorm/ Here's some assets and images…
After a long time, I finally managed to bring this project to the last stages. I'm considering it done for now, but I want to add a few improvements eventually. You can find more pics, description etc on Artstation: https://www.artstation.com/artwork/V2awon
Is it possible to setup mapping so that the Z copies the mapping from the X or Y? I feel like it should be possible but can't get my head around the Math of it, I thought maybe something like the Texture Coordinates Node, Normal socket into a Separate XYZ, then somehow rotate/possibly Mix it with something so that it gets…