Hi, I hope this is the correct place to ask this. I'm working on a project to convert some simple 2D technical schematics to 3D. I'm totally new to this and I've been looking into what software might be a) easy to use for a beginner and b) end up producing "professional" looking diagrams in the end. In the research I've…
Hi guys, i thought I could post my progress on my car here a bit as there is never a lot of this type of stuff around on PC. This is a fictional car I'm working on, which i designed myself taking (for the car nut, obvious) styling cues from other cars like Holden, BMW and Nissan. It's supposed to be a really show-off thing…
While we're waiting for the GECK to drop, I've taken up a few projects to get back into 3D work. It's been a loooooong time. The Chinese Assault Rifle was notably absent from Fallout 4, and since nobody on Nexus had taken a serious stab at it, I figured I might try my hand. While I did sneak a peek at the high-poly model…
Hello, Polycounters! I am excited to share how 3ds max surprised me, when I decided to find perfect sphere subdivision technique for our project last night. I hope it will be useful, as it is my first post here after more than 10 years of lurking around :3 This is my favorite solution. Very interesting pattern that looks…
Hello everyone, Long time lurker finally posting. I'm doing artwork for a game with a great group of people so I thought I'd just post everything I do on here (with their permission of course). I'd love to get feedback about the images or hear about experiences other people have had doing this type of work! This is my…
Hi everyone! I'm facing a problem at work. We were using an old engine that only support 1 diffuse map on our 3d model and we achieved to convince them to switch to unity. Now we are trying to make them use substance to texture our model instead of keeping the old single map. They want us to keep the same ''generics…