Hi so thought I share the work I did on this toy cannon that for our game jam. The toy cannon is what the player will control in the game. I'm including the shot of how it looks in blender as i used substance painter to help me texture it. I'm also including pictures I used as reference to help show where i got my…
That's some impressive progress. How much are you modelling/texturing yourself? I did expect something a bit more stylized or even cartoony going by the shape of the houses, but everything seems to shape up great.
so what alternative careers have you ever considered apart from computer graphics. I am seriously considering ending my involvement after 27? odd years but nothing springs to mind. i still enjoy making stuff, but without anyone being interested , what's the point? Too many CG artists around these days i feel and I don't…
ok guys Im actually UBER ahead of this then I expected, this is literally a days worth of work between modeling unwrapping and the begining of the texturing texturing will be a 128X128 map for soundwave including weapon, and conflicting if rumble will be 128 or 64 X 64 this is actually my first extremely LOW LOW LOW poly…
So I've spent the last few days trying to figure out how to do blood particle with water interaction like in Ghost of Tsushima but in Unreal Engine 5, but I can't seem to figure it out. I know the particles are dynamic according to this blog (need to use waybackmachine to enable gifs) , but how do they turn into clouds…
Hello everyone! My name is Daniel Grimaldi, and I'm an illustrator from Venezuela with over 5 years of experience.I do character design and coloring for comics. I'm available for new projects!My rates for character design are:- 60$ for lines and colors- 40$ for line art.My rates for comic coloring are:-$45 per full-color…
I wanted to finish the old project but I decided it was best that I start over. Here's the last screenshot of the previous attempt. And here's the new screenshot. A year ago I started a job in the construction industry as a Building Information Modeler (or BIM guy, or Revit jocky, whatever you want to call it - I use Revit…
Hi everyone, this question is for anyone with the UDK love. Basically, I want to make a material that will start 100% opaque and end 100% transparent. It needs disintegrate in specific areas. I seem to remember a material that did this when a character would die in UE3 and the body would sit there, eventually it would…
Hey all I've been working on this lord of the rings scene for a little while now and wanted to share my progress and hopefully get some feedback. I'm also thinking of doing a day/night cycle of the scene after I nail the way the day looks. Here's my reference: Some modular parts to create the peasant houses: And a shot of…