@garriola83 Thanks man! I will work more on his face like you pointed out. And really nice ref there. @Nevermind1567 I suppose so, yeah. Kinda Asian looking wizard dude :P Though I'm not really good at hitting likeness at all :P @Fefs Weird. I never got polypaint/vertex baked in greyscale before. You sure you uncheck the…
should work,- can't see anything odd,- the other way to create faces is A.) goto face mode and rightclick in the viewport and select "create face" - then click through 4 vertex points which you want to define as a face (in circular order). B.) in edge mode extend the edge holding shift and move them in a direction. The…
Thanks guys. Shepeiro you are absolutly right with your suggestions. How Can I bake AO to vertex? I had the same idea but wasn't able to find a good guide. I don't want to go to crazy with the wires and cables but some curtains and maybe cloth lines won't hurt. But I have to concentrate on the ground for now. EDIT: Found…
And about the iphone do not separate the uvs... As they said you can cut but keep connected the uvs together... or the number of vertex will be not cute here :) You can see an example I done with Unity here about the UVS//vertex number conflict : http://samavan.com/divershelp/Test_TriangleStrip_Cube_A001.jpg And here…
Mop & Poop: To be honest, all of the lighting on these characters is hand painted. That was one of the biggest challenges for these pieces, and extremely time consuming. I experimented with vertex lighting but the quality just didn't cut it. I did use vertex lighting as a base for the face texture though. Poop, perhaps its…
At some point I accidentally merged a foot vertex to under the arm. So I (probably wrongly) just deleted those stretched out faces. I then tried to fill the hole under the arm and in the foot but had problems. And when I finally did, they don't match the material of the main body any more. I've tried reapplying new…
Ok, I just received an art test from Gameloft. Awesome right? Nope, I'm a little worried. My experience has been in Maya, and they would like the entire scene built in Max! I don't have any experience in Maya really... Two questions... 1.) Where can I get good information on vertex lighting in 3DS Max? It needs to be 100%…
So I've been using merge to center for a lotta things. I've never had this problem until using this version of Maya though. When in edge mode, I select one edge, select merge to center and it does its job! BUT, now it switches to vertex mode after doing so, even though I was in edge mode! So it basically defaults to vertex…
[Substance Designer]: Mossy Rocks I wanted to work on something more realistic so here is my take on some mossy rocks. Fully procedural with exposed parameters. Imported in Unreal Engine to play around with vertex painting for moss blending. 100 % Designer, rendered in Marmoset. Artstation post :…
Anyone know how to do a render in maya using no lighting? I want the effect you get when you go to 'Lighting' and select 'Use no lights' in the project window, where it just shows your textures totally exposed without lights. If anyone knows how to render with vertex colours showing as well that would be appreciated;…