You can actually hack this in yourself. go to data/gui/viewport/ and edit watermark.tga to replace it with your own image. Texture tiling is not support at this time. You'll have to set up tiling with your UVs in your 3D modeling app. In 2.08 we'll have auto mesh reloading as well as mesh replacing, which makes iterations…
It's in the material. Where it says MLM_Phong, replace it with MLM_NoLighting (or whatever it is) and run your texture into the emissive tab instead of the diffuse one. It'll then put the image directly on the screen without any shading. Don't make a habit of fiddling with the mesh properties (if you are talking about the…
[ QUOTE ] Hmmm... I should either start charging Daz for advertising space or change my avatar I suppose. :| [/ QUOTE ] Or pay him for his bandwidth. There was this hilarious site that had tons of examples of hotlinked image replacements. Somebody would be using an image like crazy, so they'd replace it with goatse or…
It's better to post the answer if you've learned it, than to delete the thread entirely. Other people encountering the same or similar problem will find this via search, so it helps to reply with solutions! Thanks for replying with the solution, and glad you fixed it!
This is coming along great. The color scheme is pretty jarring though. The deep purple sky doesn't fit with the orang fog, and the contrast in values is too strong. I would suggest taking a close look at the original concept, and trying to replicate those colors as close as possible. Try to understand why the artist made…
EarthQuake: thanks for your reply, and i didnt realise that by having the models touching / interecting each other would cause errors, which is the only thing ive done here different as apposed to my other models where i have had success. The reason for the black areas that dont make sense might be down to me playing with…
Is Substance Designer mandatory? Depends on the job and the studio. There are some environment art jobs that will expect you to know Substance, But at others, probably most, only dedicated material artists are doing work in Designer, and any texturing an environment artist does will be in Painter. Should I focus on…