I haven't read through all of this thread, but I saw a comment earlier in which OP mentions they tend to spend forever trying to get something perfect but never feel satisfied. In my experience, this kind of indecision usually stems from not having a clear goal. In the case of sculpting, this probably means you aren't…
- That solid black line just divides the space for me, I'd maybe think about removing it, and doing something different. Not that you have to replicate it, but the black/white checker floor tile is definitely charming/classic diner. So maybe removing it from your counter base, and putting it on the floor instead could…
Hi guys this is the promised post of our environment concept (which we are still currently refining). We owe a great deal of credit to our 3d Architect Rumzi who managed to PAWN all specs given to him. We start with the vision: Our vision was to replicate the scene of the London riots, so we first kicked it off where…
Sorry it's taken a while for me to get back to this, but I made a quick example. The reflections in those night photos are extremely easy to replicate as long as you have a modern reflectivity BRDF like Blinn-Phong or GGX. Phong might not work very well. You certainly don't need to use an anisotropic shader. Energy…
Hey o/ Im really sorry for the time away from this post, i got a job on a studio and it has been my main goal, i also got into college so im kinda spliting my time in between personal project and duties. So, during the time i had to work on it, i finish the tree bark almost completely, i just didnt post it online so i…
Making game art isn't moving boxes or sewing blue jeans. There is some 3d asset making or coding that can be replicated anywhere, but the truly skilled have always risen to the top in all economic models in all times. Even during feudalism and the middle ages the masters were able to secure employment for their art. Will…
This is showing some potential to be pretty cool man. I do however feel you may be missing the point of making modular assets. While it is important for things to be able to snap together when placing them in the editor, you need to create pieces that are interchangeable and can be combined with other pieces to create new…
Hi guys, I've played with Marmoset for a while now and decided to to a very small product viz type project as an introduction to UE4, which I've been meaning to get my hands dirty with for ages. Anyway, so far so good(ish) but I've run into a snag which I can't figure out. The first image is of a spindle in a bycicle pedal…
MMO. The genre has been around for a long time (longer than WoW for those who aren't aware, I believe a franchise called "Ultima" existed once). World of Warcraft of course came along and pretty much mainstreamed the genre and before you knew it, publishers/developers were climbing out of the woodwork trying to capitalize…
Pretty much exactly what it says in the title - what are your opinions when it comes to making hair that doesn't need much movement, if any? The reason for my posting this is because I need my latest character to have eyebrows, and no matter what I do with the dynamic settings they move far too much. As eyebrows they don't…