This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
Hi. I am not sure if this is the correct section to put this in, but I have a few game ideas and I would like some feedback from the community on which one has the most potential. I know it really depends on the quality of the work, but I would still like some feedback . Also, some ideas are more thought through than…
If you’re new here, let me welcome you to Polycount! One of the best things about this forum is how you can use it as a work-in-progress record of your project, posting visual updates as you work, and getting feedback along the way. It’s a very powerful way to work. Make a new Topic, and post your initial plan, concept &…
I'm not sure I understand what you mean by "more guides per clump". As far as I'm aware, I would only be able to do one guide per clump? Unless you mean to have more guides in general.
I needed a script other day that would calculate normal maps intensity parameter from a target normal map example and match all the project normal maps to same intensity for more unified look . I asked Chat to hipass normal maps, extract high frequency details and measure each pixel normal deviation from vertical, find a…
:( no one posts anymore anywho thought i'd try something different since a lot of people are okay with aye-eye here i "found" this by accident and thought the music industry is pretty screwed since this is pretty tight track. 100% still not in support of it nor promoting it, it is an example that whomever is doing music…
Hi all! King is looking for a Senior VFX Artist to join our Global Art Team in London (UK) or Barcelona (Spain), to create amazing visual effects for a broad variety of live games, games under development and prototypes with different styles and genres. You will work with our studios across the Kingdom - London, Barcelona,…
====Day2 progress====* I started refining the mesh of dress, didnt know how to tackle this at first with how dynamesh reacts with small areas at low resolutions so I ended up making it as 2 separate subtools (front+back / sides) then merging after im done playing with general silhouette, I also lifted the side parts up to…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists and programmers to join us on our projects. You may find out more about us at: www.Starboardgamesllc.com If you are looking for a fun-loving team with mature, respectful…
12 Month Contract Role - Guildford, UK - Games My client is a British video gaming institution. They have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Level Environment to join…