I'm trying to create a C# script in Unity to make a box (or plane eventually) fly somewhat realistically. here's what I have so far: public class MoveCube : MonoBehaviour { public float moveSpeed; public float rotSpeed; private float deadZone = .1f; //private Vector3 moveVector; // Use this for initialization void Start ()…
Hello all, strange problem here. Before I go into detail, here are the software I'm using and the versions: Substance Painter 2.2.0 xNomal 3.19.2 zBrush 4R7 Maya 2016 SP4 Marmoset Toolbag 2.08 Okay, so here's the story. I made a low poly (LP) model in Maya. Imported the LP into zBrush to create and sculpt out a high poly…
Hello folks, I need some advice. I've been a 3ds max user for about 8 years now, all that time i've been using educational licenses (though I paid about £2000 when i got my first one, that was back in the days before the free student licenses), and i've recently decided to switch to a commercial version of Maya. With…
Hello everyone! I'm here for feedback as well as to find people who'd be interested in joining my team to make my game possible! This is my game Amaranthine Story! Amaranthine Story is an Action RPG inspired by Kingdom Hearts,Final Fantasy XV, Star Ocean, and Xenoblade Chronicles. While a list of other influences inspire…
This is it folks! Everything starts here! :smile: Way before I entered the great world of CG and 3D animations, my former dream was to become a Traditional animator and one day work in big traditional feature film studio (Disney, Dreamworks and even Japanese studios). Times have changed. 2D movies aren't so popular right…
WHAT'S ALL THIS THEN? Game studios still ignore the social minority, ironically a huge niche online. Gingerly Waffled can help, offering quirky games, an artistic melting pot, and a nurturing community. It’s an online store and storyteller; muse and safe space for ideas and identity. The game is ‘Gloria’s Annals’. Post-war…
Hey everyone! At the start of the new year I wanted to dedicate time to working on a large-scale project. I decided that I would take the workflow from Cold Iron we have developed and try to apply it to a Next-Gen asset. Next-Gen in this case for me would be anything Xbox Scorpio+ (excluding PS4Pro, X1, PS4). I wanted to…
Bulkhead Interactive is seeking talented Environment Artists to work on Battalion 1944, an old school FPS for the new generation of gamers. This is a paid in-house role (minimum of 6 months) based in Derby, UK. Battalion 1944 Announcement Trailer (2016): https://www.youtube.com/watch?v=OwT7DJLHAKQ If you have strong…
*This is a paid ongoing full-time remote position (Australian Industry Standards) for anyone willing to work hours that correspond with Sydney time or who is willing to relocate to Australia or somewhere that shares the timezone. About Us Featherweight is a small distributed indie studio started in 2014 dedicated to making…
The Winter 2018 CGMA Student Gallery is ready for everyone to see. In such a visually-focused field, the imagery coming out of the academy speaks more about the true value of the wide range of intensive online courses than words ever could. CGMA courses are being taken and mentored by artists all over the globe. With a…