New class started: Concept art and Texturing. Our first task was to make something technical, sketch it up and use photos to build the texture and shape. I wanted to make some kind of cute and lumpy mech. I started by dishing out the top thumbs. Some kind of tank bot, and a medic bot. The medibot is loaded with a container…
Already tried both methods...yes...increasing mesh rez stops the finger merging...however, its "undesirable" for "blocking" out basic forms...I dont "require" intense poly counts at this stage...as im sure any1 understands.... There must be a way of isolating...basically masking areas that you dont wish to be merged when…
Hands and arms are always interesting to sculpt. I kind of wish I had used some reference material because the tripceps are a bit messed up, among other things. I also forgot to turn on symmetry across X when fixing the left arm, so right now it looks better than the right arm. I wish Mudbox had a mirror/symmetry function…
Basically the title. I've been hearing from a lot of people that 3DS Max is a lot more common than Maya in the game industry. The problem is, I absolutely cannot STAND 3DS Max. I remember my first few days learning ZBrush, and I despised the controls. However, I learned to enjoy the program and now I'm very comfortable…
Hi again everyone, I've been neglecting my University work again and have this to show you. It's a Warhammer, or War Hammer (maybe should be two words? Doesn't matter, you know what I mean!) and I stole the basic concept from this tutorial; http://www.digitaltutors.com/11/training.php?pid=107 I was just watching it, seeing…
That sounds fishy, "Missle? No, no it wasn't a missle it was... oh wait, yeah it was a missle. You're right, totally on the money. Definitely not anything else."
While the breakdown shots definitely help give more insight into your process and linking it to say the artstation blog might be the best approach, the most you could do is have a clear demarcation between your presentation and process. This is a project worth looking at,…