Basically the title. I've been hearing from a lot of people that 3DS Max is a lot more common than Maya in the game industry.
The problem is, I absolutely cannot STAND 3DS Max.
I remember my first few days learning ZBrush, and I despised the controls. However, I learned to enjoy the program and now I'm very comfortable with it.
Learning UDK was a pain also, but I'm more comfortable in that now too.
3DS Max though...jeez. The program feels heavy, unprofessional and old. The tools are randomly placed everywhere with little to no organization, and that's what kills it for me. It's like rather than having dropdowns of categorized tools, everything is just right out there in the open, and you have to go fishing for a certain tool.
Now, I probably just feel this way because Maya has been my only 3D program before that. Then again, I still remember my first day opening Maya in high school. It was so user friendly and not intimidating at all. The menus really made sense to me, and in mere hours I was becoming a whiz at the camera controls. I was 14 then. Now I'm 20, and it's been weeks and I still haven't mustered the strength to complete any 3DS Max assignments
I know some people use Max religiously and I applaud you, because to me that is an extraordinary feat
But anyways, sorry for the rant. I suppose everyone gets frustrated when trying to switch to a new 3D package. I'm just bitter.
So, how many of you have worked in a studio where they use Maya?
I'm kind of beginning to worry a lot because if a company needs me to use 3DS Max, I'm screwed. I do not like the program one bit, and if my job requires me to model in it all day, then what's the point, seeing as pay for 3D artists is so shitty. It would just become another job I don't look forward to, and that defeats the purpose for me. I don't mind $10-15 an hour if I go to work doing something that I love, and it's improving my abilities.
I hope I'm just being bitter and stubborn and all this will come to pass.