Rigging something like this is mostly about looking at what you want to directly control, probably the top platform, and then working your way front the start and end of the chain to make that work. For this you'd start with the pistons and having a track to constraint have the top half of the piston looking at points…
As far as I know the "deep" exr stores records of multiple hits a ray-tracing ray does when it goes through a scene for a single pixel . like two intersecting clouds and a wall . I t stores samples of cloud 1, then when it goes through and hit cloud 2 and then the wall/object behind . it can record layers and layers of…
Liked the idea of some kind of big Viking book today and been reading a hell of a lot on lighting and colour over the last week or so. Its amazing how much more complex the world looks once you start reading into the complexity of light! Had a lot of fun with this but still its taking me a lot longer to get stuff…
I decided on my break to contribute a model to a Half Life 2 mod I like called Pirates Knights and Vikings 2. They asked me to make a full skeleton which is WAY out of my comfort zone. But I wanted to try it so heres where Im at. I was given a 2000 tri limit and could use 2 512's for textures. Its 1994 tris. Skull Textures…
You need to work on your presentation as you know, you have almost no shadowing, very small highlights and it's extremely flat and this goes for your materials as well. They are flat and boring, looking pretty unfinished. Your skin is largely one color and this really isn't helping, like your viking he could have darker…
Hi! I’m new to modeling and practicing SubD in Maya. I’m working on a bottle-like piece and I’ve reached the rounded end (think test-tube bottom). I’m not sure what the best way is to close this shape under smooth. Because it’s SubD I assumed it should be all quads instead of collapsing to the center, but when I fill it…
Hi everyone, I'm Juan, a 3D generalist with 12 years of experience. This past year, I’ve been working on some projects in Blender and Houdini that I’m excited to share. Take a look at my latest reel! Please follow me on IG if you like my work! https://www.youtube.com/watch?v=wtalOrYWSSU&t=7s…
Not the most elegant solution but here is a script in Python that does what you want (not familiar with MEL). Just turn this into a shelf button or the like. It works by checking a stored value done with "optionVar" and if the var is True then runs the mel.eval to turn the object off and vice versa. It's wrapped in a try…