Hi so I was wondering if someone can help me in creating a growing tree system/cycle inside UDK. A tutorial or a link would be most appreciated or at least point me in the right direction since I have little to no knowledge about coding stuff.I can pretty much only do basic Kismet like toggleable light, doors etc. and…
Hi Polycounters, I'm working on a new personal project. My Idea is an ancient tomb scene with bright and warm colours and a lot of ancient props :smiley: I have no idea what I'm doing because my skill focus is making 3d assets and not complete scenes. But I want to step out of my comfort zone to become a better artist. So…
Hey, looking pretty good. I really like your building prefabs. I love me some organized assets! As far as critique, the one thing that stands out to me right away is the contrast of your renders. For an outdoors scene, you really want to try and avoid going to black. Although you do have an overcast skybox, your shadows…
I don't know how much of a market there is for it but I'd love to see some more stuff for hand painted/diffuse textures like what Tyson Murphy did. His video is great but lately I've been seeing quite a few people use ZBrush to create high resolution models and then bake the AO, cavity, and sometimes color into a diffuse…
So, according to them "Xbox One games will be playable on Oculus Rift. We shared earlier this year that youll be able to stream your Xbox One games to your Windows 10 PC or tablet. Now, were happy to announce that were bringing the same Xbox One streaming capability to the Rift, a feature thats only possible through…
this is really cool! ! I have a couple of minor comments: -there is a lot of silhouette breakup in unimportant areas- it draws the eye, especially with the rim lighting. I would consider smoothing out the silhouette and toning down the rim light in places that aren't as important (particularly the lower torso/butt). -the…
That's looking great! A really good translation from the main concept. As for Monolith's point, I agree but there isn't much we can do sometimes about the concepts we are handed. Sometimes we can make huge sweeping changes, sometimes we can't, it all depends on the project. I think its safe to say most hover vehicles we…
[ QUOTE ] Every time I turn the shadows on I get the whole shadow of the plane [/ QUOTE ] Max handles this with "Area Shadows" and under optimizations check on "transparent Shadows". In most cases rendering shadows from objects with transparencies actually takes longer to render then if you actually modeled each leaf. But…
carlo_c: they're a fair time commitment, tbh... I think it could be why more people don't do them. They range between a month and 3-4 months. Goblin guy took about a month. Busts just don't take as long as full maquettes. Lucien was about 3. Hyena guy was a bit more than 2. pior: thanks! Yeah, I do have the dremmel and the…